Rafał Mikrut
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f7209b459b
Initialize class/struct variables with default values in modules/
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4 years ago |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
Rémi Verschelde
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0ee0fa42e6
Style: Enforce braces around if blocks and loops
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5 years ago |
Rémi Verschelde
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1f6f364a56
Port member initialization from constructor to declaration (C++11)
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5 years ago |
Juan Linietsky
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a6f3bc7c69
Renaming of servers for coherency.
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5 years ago |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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5 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 years ago |
Rémi Verschelde
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2091f20443
Fix warnings about wrong member initialization order [-Wreorder]
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7 years ago |
Andrea Catania
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3eaaf712db
Fixed crash during raycast and CCD radius calculation
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7 years ago |
Andrea Catania
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88967e4001
Fixing trimesh precision
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7 years ago |
Andrea Catania
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0b98834b77
Added ray / shape / point / motion / rest cast exclusion of area and or body
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7 years ago |
Andrea Catania
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b050525072
Fixed kinematic sliding on trimesh
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7 years ago |
Andrea Catania
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0e446f8aff
Fixed kinematic char sliding
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7 years ago |
Andrea Catania
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6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
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7 years ago |
Paolo Perkovic
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08d4bfacaf
Fix inconsistencies and typos in argument names
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7 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 years ago |
AndreaCatania
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785173e899
Ray cast return shape id. Fixes #14473
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7 years ago |
Rémi Verschelde
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13c2ff9320
Style: Apply new clang-format 5.0 style to all files
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7 years ago |
AndreaCatania
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e6ba163031
Fixed kinematic movement on concave shape
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7 years ago |
AndreaCatania
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10f879bf88
Rewritten kinematic system
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7 years ago |
AndreaCatania
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fb4871c919
Bullet physics engine implementation
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7 years ago |