Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 4aea9f74e6 Rewritten StreamTexture for better code reuse, added basis universal support %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde c7b701dfd2 Image: Include S3TC compression via Squish in non-tools build %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  Robin Hübner 8aeade74db Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/' %!s(int64=6) %!d(string=hai) anos
  Ibrahn Sahir 4e4697b1c4 Added release function to PoolVector::Access. %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Leon Krause 32751e09ac Build squish decompression in runtime %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky f141f747de Fix Squish decompression, closes #18109 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=7) %!d(string=hai) anos
  elasota de2a36505a Fix mipmap levels not being initialized %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others %!s(int64=7) %!d(string=hai) anos
  elasota 4cd866685e Use cluster fit at higher quality levels %!s(int64=7) %!d(string=hai) anos
  elasota 04410346bb Fix Squish SSE misconfiguration %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky edde52c8de Added proper import support for 3D and Array textures %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Unknown fd1b94e307 Improve slang, especially in user-visible parts %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky b19225bfce -Fix freezes caused by etccomp2, closes #9183 %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 612ab8fcdb -Restored multithread capability to VisualServer %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 8a1097a224 many fixes to image loader, voxel cone tracing, etc. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky a134f58fb3 rewritten PBR implementation to make it friendlier with Blender %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky f89641907f -Added EXR supprot for HDR (no BC6 compression yet though) %!s(int64=8) %!d(string=hai) anos
  Ferenc Arn 3c175115eb Use libsquish to decompress DXT textures. %!s(int64=8) %!d(string=hai) anos