Commit History

Author SHA1 Message Date
  reduz 8b19ffd810 Make Servers truly Thread Safe 4 years ago
  reduz 3e2281a347 Improve SDFGI indirect light feedback loop 4 years ago
  reduz 8faf23b52b Simplify Volumetric Fog 4 years ago
  reduz 7997544af5 Added temporal reprojection to Volumetric Fog 4 years ago
  reduz 51d8e32c93 Implement shadow meshes 4 years ago
  reduz a9beb7aa8c Shadow map rendering optimization 4 years ago
  reduz 6fe342478b Several GI related optimizations and fixes 4 years ago
  reduz 099dee35f4 Added GPU based cluster builder 4 years ago
  reduz cdb216f4e4 Added ability to visualize native shaders 4 years ago
  reduz 77bc3e9ac3 Threaded optimizations to cull and render 4 years ago
  Muller-Castro 31dd07ba30 Typo correction 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  reduz 7219f37cb5 Add API to get frame setup time on CPU 4 years ago
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO 4 years ago
  reduz d2302f53d6 Implement automatic LOD (Level of Detail) 4 years ago
  reduz bf77016c8a Reimplement skeletons and blend shapes 4 years ago
  Tomasz Chabora 2c048ea164 Cleanup unused engine code 4 years ago
  reduz 2787ad65be RenderingServer reorganization 4 years ago
  reduz 70f5972905 Refactored Mesh internals and formats. 4 years ago
  Rémi Verschelde ef2d1f6d19 Merge pull request #42761 from fire/color-grading-3d 4 years ago
  clayjohn 076908bed9 Environment brightness, contrast, saturation restore with color correction. 4 years ago
  Yuri Roubinsky 4a3588a51a Merge pull request #43828 from Chaosus/restore_line_antialiasing 4 years ago
  Rémi Verschelde 94341ac547 Merge pull request #42987 from clayjohn/VULKAN-sky-only 4 years ago
  Yuri Roubinsky 3ec972fc95 Restored antialiased lines by emulation using triangle strips 4 years ago
  reduz 1bcf3c305b Implement signed distance fields for 2D shaders 4 years ago
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already 4 years ago
  Rémi Verschelde 424cd00f8b doc: Sync classref with current source + fixup some bindings 4 years ago
  reduz f123981a96 Implement DirectionalLight2D 4 years ago
  reduz 0e6664539d Refactor pixel snapping. 4 years ago
  reduz 8ab9b39707 Implement CanvasGroup and CanvasItem clipping 4 years ago