reduz
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8b19ffd810
Make Servers truly Thread Safe
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4 years ago |
reduz
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3e2281a347
Improve SDFGI indirect light feedback loop
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4 years ago |
reduz
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8faf23b52b
Simplify Volumetric Fog
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4 years ago |
reduz
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7997544af5
Added temporal reprojection to Volumetric Fog
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4 years ago |
reduz
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51d8e32c93
Implement shadow meshes
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4 years ago |
reduz
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a9beb7aa8c
Shadow map rendering optimization
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4 years ago |
reduz
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6fe342478b
Several GI related optimizations and fixes
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4 years ago |
reduz
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099dee35f4
Added GPU based cluster builder
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4 years ago |
reduz
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cdb216f4e4
Added ability to visualize native shaders
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4 years ago |
reduz
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77bc3e9ac3
Threaded optimizations to cull and render
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4 years ago |
Muller-Castro
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31dd07ba30
Typo correction
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4 years ago |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
reduz
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7219f37cb5
Add API to get frame setup time on CPU
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4 years ago |
clayjohn
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44f8922305
Port ASSAO to Godot to replace SAO
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4 years ago |
reduz
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d2302f53d6
Implement automatic LOD (Level of Detail)
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4 years ago |
reduz
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bf77016c8a
Reimplement skeletons and blend shapes
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4 years ago |
Tomasz Chabora
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2c048ea164
Cleanup unused engine code
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4 years ago |
reduz
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2787ad65be
RenderingServer reorganization
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4 years ago |
reduz
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70f5972905
Refactored Mesh internals and formats.
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4 years ago |
Rémi Verschelde
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ef2d1f6d19
Merge pull request #42761 from fire/color-grading-3d
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4 years ago |
clayjohn
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076908bed9
Environment brightness, contrast, saturation restore with color correction.
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4 years ago |
Yuri Roubinsky
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4a3588a51a
Merge pull request #43828 from Chaosus/restore_line_antialiasing
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4 years ago |
Rémi Verschelde
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94341ac547
Merge pull request #42987 from clayjohn/VULKAN-sky-only
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4 years ago |
Yuri Roubinsky
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3ec972fc95
Restored antialiased lines by emulation using triangle strips
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4 years ago |
reduz
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1bcf3c305b
Implement signed distance fields for 2D shaders
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4 years ago |
reduz
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127458ed17
Reorganized core/ directory, it was too fatty already
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4 years ago |
Rémi Verschelde
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424cd00f8b
doc: Sync classref with current source + fixup some bindings
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4 years ago |
reduz
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f123981a96
Implement DirectionalLight2D
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4 years ago |
reduz
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0e6664539d
Refactor pixel snapping.
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4 years ago |
reduz
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8ab9b39707
Implement CanvasGroup and CanvasItem clipping
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4 years ago |