Commit History

Autor SHA1 Mensaxe Data
  Juan Linietsky 8fce79aaee -Some fixes to code completion. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky d23f323cde -Moved script run to editor, removed from project %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 3e25cf9e05 Add two missing Null checks %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 490aef9369 Merge pull request #10581 from hpvb/fix-gcc6+ %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky b1c0e45b03 Implemented, The Amazing Zylann Hack (tm), fixes #10603 %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 3ea0943f64 Fix mismatched signatures for GDScriptLanguage::complete_code %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 36e0a72c77 -Code completion for enumerations %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 3d1c031871 Changed MethodBind API to request information from methods. It's much claner now. %!s(int64=8) %!d(string=hai) anos
  Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree %!s(int64=8) %!d(string=hai) anos
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case %!s(int64=8) %!d(string=hai) anos
  Andrii Doroshenko (Xrayez) 72436956dd Update GDScript completion names for Pool*Arrays %!s(int64=8) %!d(string=hai) anos
  Poommetee Ketson c7c65ca6ba Clang-formatting *.cpp and *.h (some files excluded) %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 00e5ba3143 Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation. %!s(int64=8) %!d(string=hai) anos
  Mariano Suligoy 7fe750583e GdScript: Add signal autocompletion to emit_signal function %!s(int64=8) %!d(string=hai) anos
  Andreas Haas 8361b1ce07 Add ability to use custom script templates. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type.. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. %!s(int64=8) %!d(string=hai) anos
  Bojidar Marinov 837a667225 Fix #8674, and rename a few things for clarity %!s(int64=8) %!d(string=hai) anos
  Paulb23 c4ffe89204 Changed indent type settings %!s(int64=8) %!d(string=hai) anos
  Ramesh Ravone 924bccdbd1 Honoring the Indent setting for gdscript %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 9acfb0782c Merge pull request #8444 from magyar123/pr-complete-paths %!s(int64=8) %!d(string=hai) anos
  mbalint12 71978685f9 Added autocomplete for file paths in the script editor %!s(int64=8) %!d(string=hai) anos
  Paulb23 84bca4e72f Added support for space indentation %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde debeee56f7 Fix typos in source code using codespell %!s(int64=8) %!d(string=hai) anos
  mbalint12 edaf77abd6 Fixed typo in gdscript autocompletion. %!s(int64=8) %!d(string=hai) anos