Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  clayjohn 669a87bd89 Enable using filtering on boot image in RD renderer %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror` %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR %!s(int64=3) %!d(string=hai) anos
  Haoyu Qiu ffdac72eaa Add various null checks in RenderingServer %!s(int64=3) %!d(string=hai) anos
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). %!s(int64=3) %!d(string=hai) anos
  Aaron Franke 10a56981dc Rename String `plus_file` to `path_join` %!s(int64=3) %!d(string=hai) anos
  Juan Linietsky f999f52f0a Add a Framebuffer cache %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij ecfcfd97fa Split dependency logic %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target %!s(int64=3) %!d(string=hai) anos
  bruvzg 9381acb6a4 Make FileAccess and DirAccess classes reference counted. %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 36defd1179 Extract global variable, shader and material storage %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 0fe06e9467 Extract Decal and Decal atlas from Storage class %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde e142c10fc5 Merge pull request #58993 from notSanil/device-limit-exceeded-fix %!s(int64=3) %!d(string=hai) anos
  notSanil 36fa7059ed Fix device limit exceeding for uniform buffer %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files %!s(int64=3) %!d(string=hai) anos
  reduz b0ca03b0a2 Add a UniformSet cache %!s(int64=3) %!d(string=hai) anos
  bruvzg 0c27667124 [Windows] Fix Vulkan driver crash on sub-window minimization. %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde cba2fd2e80 Revert "Add new scaling modes for splash screen" %!s(int64=3) %!d(string=hai) anos
  Samuel Pedrajas fcc9f5ce39 Add new scaling modes for splash screen %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Nathan Franke 49403cbfa0 Replace String comparisons with "", String() to is_empty() %!s(int64=3) %!d(string=hai) anos
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes %!s(int64=3) %!d(string=hai) anos
  Anilforextra cdd912c48e Construct values only when necessary. %!s(int64=4) %!d(string=hai) anos
  Bastiaan Olij fbac863bfb Add source rectangle to blit %!s(int64=4) %!d(string=hai) anos
  reduz 6027cd0a1d Fixes to mobile renderer %!s(int64=4) %!d(string=hai) anos