Commit History

Author SHA1 Message Date
  clayjohn 6c1c71d68b Avoid inserting screen_texture compatibility code when using textureSize 2 years ago
  Bastiaan Olij 85c478e170 Make screen texture and depth texture work in Multiview 2 years ago
  clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2 years ago
  clayjohn 89766848de Fix multiple issues that make the normal roughness texture unusable 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Yuri Rubinsky f28348fc5c Fix shader crash when using boolean type for vertex->fragment varyings 2 years ago
  Fabio Iotti c53c687962 Fix screen texture slightly darker 2 years ago
  Yuri Rubinsky 5693286e90 Mark shader built-ins as used when passed to functions as out parameter 2 years ago
  Yuri Rubinsky 099f127cc3 Make code generation for shader boolean uniform instances easier 2 years ago
  Yuri Rubinsky f4db4bb7a2 Fix incorrect setup of boolean uniform instances 3 years ago
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 3 years ago
  Yuri Rubinsky a2c32590ee Fix global uniform crash at editor startup 3 years ago
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 years ago
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Max Hilbrunner 019d6584ee Merge pull request #64167 from clayjohn/screen-texture-hint 3 years ago
  Yuri Rubinsky f2a6168414 Merge pull request #64310 from Chaosus/shader_texture_funcs 3 years ago
  Yuri Rubinsky e21aad968d Add `textureQueryLod/Levels` functions to the shader language 3 years ago
  Yuri Rubinsky 7822fbc9e2 Add `textureProjGrad` function to the shader language 3 years ago
  clayjohn 028ef2edc8 Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 3 years ago
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 years ago
  reduz f649678402 Clean up Shader Preprocessor 3 years ago
  Yuri Rubinsky cf240a7ae0 Refactor shader hints 3 years ago
  reduz 45af29da80 Add a new HashSet template 3 years ago
  Aaron Record 900c676b02 Use range iterators for RBSet in most cases 3 years ago
  reduz 746dddc067 Replace most uses of Map by HashMap 3 years ago
  clayjohn 2bf8831dd6 SceneShader compiling 3 years ago
  clayjohn 3bb8e6a9fe SkyShaders working 3 years ago
  clayjohn fe49244611 Use Filament specular models and parametrization 4 years ago
  Rémi Verschelde b8b4580448 Style: Cleanup single-line blocks, semicolons, dead code 3 years ago