Thaddeus Crews
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94282d88f9
Core: Use `Math` namespace for constants
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4 months ago |
Thaddeus Crews
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ea62170dac
Core: Add `constexpr` constructors/operators to math structs
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10 months ago |
A Thousand Ships
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e825085978
[Core] Add `is_same` to types that have float components
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11 months ago |
Adam
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d56cbd374b
Fix `Basis::get_euler` incorrectly simplifying rotations in some cases.
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7 months ago |
Silc Lizard (Tokage) Renew
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d0c421976c
Fix looking at with 180 degree arc
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8 months ago |
Aaron Franke
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e83807ef85
Fix incorrect name of Basis global scale getter
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1 year ago |
Aaron Franke
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158fcf107c
Fix some uses of float and real_t in core/math
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1 year ago |
A Thousand Ships
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a497a5cb3e
[Core] Codestyle improvements to math types
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1 year ago |
Robert Yevdokimov
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13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
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1 year ago |
Hugo Locurcio
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0437db0106
Display values in vector/quaternion math function errors
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1 year ago |
Aaron Franke
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7ee273723d
Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal
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1 year ago |
Aaron Franke
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56806ffeed
Add `is_conformal` method to Basis and Transform2D
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2 years ago |
Lyuma
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9aa46bf3f5
Fix for SkeletonIK3D interpolation and bone roll
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2 years ago |
Juan Linietsky
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5fdc1232ef
Add the ability to look-at in model-space.
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2 years ago |
lawnjelly
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50c5ed4876
Make acos and asin safe
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2 years ago |
Silc Renew
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1459b9c24c
Fix scaled_orthogonal() & subgizmo global scaling
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2 years ago |
kobewi
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c0083e431b
Cleanup unused engine code v2
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Andy Maloney
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cb6cffbfd9
Static analysis: remove "break" after "return"
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2 years ago |
Rémi Verschelde
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08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
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2 years ago |
Aaron Franke
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8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope
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2 years ago |
Rémi Verschelde
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f7c611ab71
Style: Misc docs and comment style and language fixes
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2 years ago |
Haoyu Qiu
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5da515773d
Add `is_finite` method for checking built-in types
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3 years ago |
Aaron Franke
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43722dbcbc
Use float literals for float calculations in Color
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2 years ago |
Aaron Franke
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97d232c11d
Enhancements to includes in core data structures
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2 years ago |
fabriceci
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9f1a57d48b
Test, refactor and fix a bug in Basis.get_axis_angle
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3 years ago |
Jonathan Nicholl
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15d057c521
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
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3 years ago |
rafallus
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da7a5653f4
Expose Basis `set_orthogonal_index` method as a GridMap function
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3 years ago |
fabriceci
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db7c91e0ad
Fix the calculation of the angular velocity when the rotation speed is not high.
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3 years ago |
reduz
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7acf697479
Fix VECTOR/LOCAL transitions in Node3D
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3 years ago |