Commit History

Upphovsman SHA1 Meddelande Datum
  Aaron Franke 97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 6 månader sedan
  Hilderin 9d2a4c03be Embedding game process in editor 11 månader sedan
  Student Main e0693f8ad8 Add loongarch64 support 11 månader sedan
  Michael Alexsander 16524a8a01 Add "Game" editor for better runtime debugging 11 månader sedan
  Clay John 748f4079e3 Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased 10 månader sedan
  Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain 1 år sedan
  Matias N. Goldberg 668c9b74e2 Fix race conditions in breadcrumbs 10 månader sedan
  A Thousand Ships d49ec39d63 [Core] Add `Engine.print_to_stout` setting to control printing 1 år sedan
  Matias N. Goldberg 59d0422dcd Disable extra memory tracking by default 1 år sedan
  David Snopek 14506a4282 GDExtension: Prevent crash during shutdown as singletons are deleted 1 år sedan
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads 1 år sedan
  Samuel Nicholas 93559db3a2 Properly skip printing version header with `--no-header` 1 år sedan
  Hugo Locurcio 67e9ccdbc4 Display the build date in the editor and when starting the engine 3 år sedan
  Anatoli Babenia e25cfffc7f Add `--no-header` option to clean output 2 år sedan
  Rémi Verschelde e0dc23367c Remove now unused `year` member from `version.py` 1 år sedan
  Rémi Verschelde ff5ac866e8 Donors: Change tiers to match Dev Fund, sync latest data 1 år sedan
  Yuri Sizov 4cdbbfd071 Differentiate between core and editor-only singletons 2 år sedan
  Hugo Locurcio 6f1152bdbe Add a `--audio-output-latency` command-line argument 2 år sedan
  sakrel 80a36ff985 Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv-debug-info`) 2 år sedan
  Fredia Huya-Kouadio 831b4a5366 Improve startup benchmarking 2 år sedan
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 år sedan
  Hugo Locurcio 66f7c48e39 Implement adjusting the maximum number of physics steps per rendered frame 3 år sedan
  Hugo Locurcio 1c6c72caf1 Rename `Engine.target_fps` and associated project setting to `max_fps` 2 år sedan
  Fabio Alessandrelli 6baf530bcb Fix arm32 detection in Engine. 3 år sedan
  bruvzg 8dab4a2aa3 [Windows] Improve build environment detection, add support for Windows on ARM. 3 år sedan
  kobewi 8be27dc59e Replace Array return types with TypedArray 3 år sedan
  Juan Linietsky a3936adb29 Add Startup benchmarking support 3 år sedan
  Hugo Locurcio 27a072c884 Print expected `os.arch` tuple for current platform in GDExtension error 3 år sedan
  Rémi Verschelde 33258d850c Merge pull request #61315 from lawnjelly/variant_bucket_pools 3 år sedan
  Hugo Locurcio aaeb60eafc Add a Movie Quit On Finish property to AnimationPlayer 3 år sedan