Commit History

Autor SHA1 Mensaxe Data
  Aaron Franke 97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp hai 6 meses
  Rémi Verschelde b408ce7a64 Merge pull request #103121 from OhiraKyou/fix-gpu-particle-zero-scale hai 6 meses
  Evan Todd 87efa4d210 Fix particle jitter when scene tree is paused. hai 1 ano
  OhiraKyou 8df75953ec Fix GPU particles not emitting at some amounts when scale curve is zero hai 6 meses
  Rémi Verschelde 1e1f54e954 Merge pull request #100050 from YeldhamDev/sub_emitter_at_start hai 7 meses
  Timo Schwarzer 87767f7c34 Fix ParticleProcessMaterial not using same offsets for emission textures hai 7 meses
  Rémi Verschelde d484e23bce Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr hai 8 meses
  Patrick Exner e689c122a6 Add visualization of 3D particle emission shapes hai 8 meses
  Thaddeus Crews 9ecdeb3723 Merge pull request #98747 from tetrapod00/standardize-renderer-strings hai 8 meses
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials hai 8 meses
  Michael Alexsander eb5839dcbb Add "At Start" mode for sub-emitter particles hai 8 meses
  tetrapod00 899f5151c3 Standardize terms for renderers in error strings hai 10 meses
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. hai 1 ano
  Kasper Arnklit Frandsen 40b9516724 Add cone angle control to particle emission ring shape hai 1 ano
  Flyn San 67b16f261f Fix code style for generated shader code from ParticleProcessMaterial hai 1 ano
  Rémi Verschelde ca2ed80539 Merge pull request #87320 from Rudolph-B/main hai 1 ano
  Rudolph Bester 45e5b151b6 Fixed collided particles getting stuck with zero velocity. hai 1 ano
  Rémi Verschelde de329556f7 Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2 hai 1 ano
  Kasper Arnklit Frandsen 94eefe168a Fix sqrt application for radius in particle ring emission hai 1 ano
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads hai 1 ano
  Rémi Verschelde 5a63d1db41 Merge pull request #91223 from Arnklit/particle-cylinder-emission-distribution-fix hai 1 ano
  Rémi Verschelde 3cb9e84cde Merge pull request #85189 from QbieShay/qbe/fix-emission-at-end hai 1 ano
  Kasper Arnklit Frandsen af22d504da Fix particle cylinder emission shape random distribution hai 1 ano
  Rémi Verschelde 6f21267a46 Merge pull request #85880 from Rudolph-B/GPU-particles-2D-spread-issue hai 1 ano
  Kasper Frandsen f8d08a8376 fix: avoid shader crash on null vector and negative x vector hai 1 ano
  kobewi ce9fec9b4d Improve editing of min/max particle properties hai 1 ano
  Rudolph Bester 6b2a1b4fdc Fixed particle spread values effecting particle velocity hai 1 ano
  QbieShay 4d390cd39d Subemitter emission at end now correctly emits at end hai 1 ano
  QbieShay a879e59581 Fixed radial inwards velocity clamping incorrectly (regression from 83488) hai 1 ano
  bitsawer 7c4d07c5a0 Fix several ParticleProcessMaterial texture names hai 1 ano