Aaron Franke
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e0d80b37e9
Don't try to merge unused bone AABBs in the rendering server
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3 years ago |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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3 years ago |
Yuri Rubinsky
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3dc1a1dbfb
Prevent possible crash when mesh is freed
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3 years ago |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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3 years ago |
Aaron Record
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900c676b02
Use range iterators for RBSet in most cases
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3 years ago |
reduz
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746dddc067
Replace most uses of Map by HashMap
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3 years ago |
Aaron Franke
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1bf94dff3a
Rename Basis "elements" to "rows"
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3 years ago |
Aaron Franke
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b831fb0a54
Rename Transform2D "elements" to "columns"
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3 years ago |
bruvzg
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de4c97758a
Fix more issues found by cppcheck.
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3 years ago |
Bastiaan Olij
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b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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3 years ago |