Commit History

Author SHA1 Message Date
  Leon Krause 9b7b46143d Move singleton management from ProjectSettings to Engine 7 years ago
  Bojidar Marinov 4045bc1059 Fix "Invalid outputs" error when calling a void method from visual script 7 years ago
  Marcelo Fernandez 57ef77376f VisualScript crashfix when returns are too few 7 years ago
  Juan Linietsky c5da28f24c Fixed constness of variant functions, as well as visual script sequence ports. Closes #11258 7 years ago
  Hein-Pieter van Braam 137f8a58a8 Move Variant::evaluate() switch to computed goto 8 years ago
  Maxim Sheronov 0fffa45158 Fix enums bindings 8 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 years ago
  Wilson E. Alvarez 7a07895920 Added/Fixed null pointer checks 8 years ago
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version 8 years ago
  Juan Linietsky 2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak 8 years ago
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 8 years ago
  Juan Linietsky 541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint 8 years ago
  Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree 8 years ago
  Wilson E. Alvarez 428f03cf06 Updated function argument names 8 years ago
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 8 years ago
  Poommetee Ketson c7c65ca6ba Clang-formatting *.cpp and *.h (some files excluded) 8 years ago
  Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense. 8 years ago
  Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc. 8 years ago
  Juan Linietsky 3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters. 8 years ago
  Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type.. 8 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 years ago
  Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files 8 years ago
  Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 8 years ago
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 8 years ago
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD 8 years ago
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code 8 years ago
  Juan Linietsky 547a57777b renamed joystick to joypad everywhere around source code! 8 years ago
  Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories. 8 years ago
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 years ago