Commit történet

Szerző SHA1 Üzenet Dátum
  Ninni Pipping bbf203bc32 Hide clip_children for non-drawn CanvasItems 2 éve
  Juan Linietsky 398e73c689 Error when removing a phycics node during a physics callback 2 éve
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 éve
  Adam Scott ea33001b95 Add safety-checks before some servers `free()` 2 éve
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 3 éve
  Marc Gilleron aed3822a93 Change return type of `get_configuration_warnings` to `PackedStringArray` 3 éve
  rafallus 7f2740f7bd Expose input interaction virtual functions in CollisionObject 3 éve
  kobewi 8be27dc59e Replace Array return types with TypedArray 3 éve
  Silc Renew b31115cdc1 Add collision weight to PhysicsBody for penetrations must be avoided 3 éve
  FireForge 88a8038387 Capitalize/fix some property enum hints 3 éve
  Markus Sauermann 01c37dc277 Revert "Fix that collision objects ignore canvas transform" 3 éve
  Markus Sauermann 5521b93750 Fix that collision objects ignore canvas transform 3 éve
  Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build 3 éve
  Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 3 éve
  Haoyu Qiu a775744742 Store ObjectID instead of raw pointer for Shape Owners 3 éve
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 éve
  Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 4 éve
  Camille Mohr-Daurat 3c527dcbbd Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d 4 éve
  Bastien JAUNY 258b5d0019 Fix potential null pointer use, based on #54094 fix 4 éve
  Kemikal1 563d3dbf94 Change the unreacheable return value of shape_find_owner() 4 éve
  Lightning_A c63b18507d Use range iterators for `Map` 4 éve
  reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 4 éve
  PouleyKetchoupp 989acbbe81 Uniformize layer names, script methods and documentation 4 éve
  Hugo Locurcio 523d6b2ae8 Merge pull request #47395 from sygi/shape_idx_collision 4 éve
  sygi 6f3e7f7cb0 Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D. 4 éve
  PouleyKetchoupp 5cbdc7a0ac Add support for controlling physics nodes' behavior when disabled 4 éve
  PouleyKetchoupp ba13d23140 KinematicBody split between new CharacterBody and PhysicsBody 4 éve
  Rafał Mikrut efcb097674 Prevent setting too big or too small Collision Mask and Layer 4 éve
  Marcel Admiraal 071871b787 Move collision layer and mask into CollisionObject. 5 éve
  Nathan Franke 2a8c59c171 Use Array for node configuration warnings 5 éve