Commit History

Upphovsman SHA1 Meddelande Datum
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 år sedan
  clayjohn 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 3 år sedan
  Hugo Locurcio ab7a807f2b Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` 3 år sedan
  Marc Gilleron aed3822a93 Change return type of `get_configuration_warnings` to `PackedStringArray` 3 år sedan
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 3 år sedan
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 år sedan
  Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 år sedan
  reduz 6f51eca1e3 Discern between virtual and abstract class bindings 3 år sedan
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 år sedan
  Aaron Franke eb4902a455 Fix some unnecessary includes 4 år sedan
  Aaron Franke 03e2544d50 Use real_t and double where appropriate in Particles 4 år sedan
  Aaron Franke 84f720966c Use doubles for time in many other places 4 år sedan
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 5 år sedan
  reduz 789713b008 Support for 2D particles to collide against SDF 4 år sedan
  reduz 90056460ad Implement Particle Trails 4 år sedan
  Nathan Franke 2a8c59c171 Use Array for node configuration warnings 5 år sedan
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 år sedan
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already 5 år sedan
  reduz 26f5bd245c Implement GPU Particle Collisions 5 år sedan
  reduz d0bddf53c5 Implement manual particle emission and particle sub emitters. 5 år sedan
  Marcel Admiraal 26fcf2b04c Add override keywords. 5 år sedan
  Juan Linietsky eaae4b6408 Renamed 2D and 3D nodes to make their types explicit 5 år sedan