smix8
|
1549aeaef8
Add Mesh ConvexDecompositionSettings wrapper
|
há 2 anos atrás |
Johan Aires Rastén
|
007b488a5c
Fixed incorrect ERROR message when setting new PrimitiveMesh
|
há 2 anos atrás |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
há 2 anos atrás |
clayjohn
|
1cc232ea4e
Remove compatibility code for MeshInstance3D surface override material
|
há 2 anos atrás |
clayjohn
|
1a890b1641
Switch surface indexing to start at 0 so string name matches integer index
|
há 2 anos atrás |
Rémi Verschelde
|
db0b990e2c
Merge pull request #69527 from clayjohn/surface-name
|
há 2 anos atrás |
clayjohn
|
29dea68bab
Index override surface name starting from 1 to match surface name
|
há 2 anos atrás |
bruvzg
|
08d7c24ebe
[TextMesh] Fix autotranslate.
|
há 2 anos atrás |
Aaron Franke
|
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape
|
há 2 anos atrás |
bruvzg
|
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
|
há 3 anos atrás |
bad
|
a052ebaa99
Move "Create Debug Tangents" into an editor plugin
|
há 3 anos atrás |
Nong Van Tinh
|
76b4041f38
Fixed surface material overrides are not applied when the new mesh is set
|
há 3 anos atrás |
Haoyu Qiu
|
fc3b845c07
Add dedicated macros for property name extraction
|
há 3 anos atrás |
reduz
|
746dddc067
Replace most uses of Map by HashMap
|
há 3 anos atrás |
reduz
|
6f51eca1e3
Discern between virtual and abstract class bindings
|
há 3 anos atrás |
Rémi Verschelde
|
0f5455230c
Use `switch` consistently in `_notification` (`scene` folder)
|
há 3 anos atrás |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
há 3 anos atrás |
kobewi
|
de4f29f458
Remove node_hrcr hack
|
há 4 anos atrás |
reduz
|
ae1c016547
Implement Animation Blend Shape Tracks
|
há 4 anos atrás |
reduz
|
2dc823273e
Remove REST transform influence in skeleton bones
|
há 4 anos atrás |
Rémi Verschelde
|
6ed3e9c182
Merge pull request #53208 from timothyqiu/headless-crash
|
há 4 anos atrás |
Lightning_A
|
c63b18507d
Use range iterators for `Map`
|
há 4 anos atrás |
Haoyu Qiu
|
82f7f2c46c
Fix crash in headless mode
|
há 4 anos atrás |
AndreaCatania
|
e3a06c3a9e
Improve collision generation usability in the new 3D scene import workflow.
|
há 4 anos atrás |
Aaron Franke
|
eb4902a455
Fix some unnecessary includes
|
há 4 anos atrás |
Rémi Verschelde
|
ac3322b0af
Use const references where possible for List range iterators
|
há 4 anos atrás |
Aaron Franke
|
4e6efd1b07
Use C++ iterators for Lists in many situations
|
há 4 anos atrás |
jfons
|
cfb555a081
Node3D gizmo improvements
|
há 4 anos atrás |
PouleyKetchoupp
|
1de995ae99
Options to clean/simplify convex hull generated from mesh
|
há 4 anos atrás |
Hugo Locurcio
|
8f7e1b53ff
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
|
há 4 anos atrás |