提交历史

作者 SHA1 备注 提交日期
  Lyuma fd25bb50ab Remove SkeletonModificationStack3D, and Skeleton3D api cleanup 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 3 年之前
  FireForge 4678736a39 Add suffixes to all nodes and resources 3 年之前
  Aaron Franke 5dc3bfb80e Use suffixes for units in nodes and resources 3 年之前
  Markus Sauermann a793960a10 Fix cppcheck const parameters 3 年之前
  Rémi Verschelde 0f5455230c Use `switch` consistently in `_notification` (`scene` folder) 3 年之前
  Rémi Verschelde ba2bdc478b Style: Remove inconsistently used `@author` docstrings 3 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 年之前
  reduz d03b7fbe09 Refactored Node3D rotation modes 4 年之前
  TwistedTwigleg 92a79ace5b Fixed SkeletonIK not rotating correctly when solving 4 年之前
  Anilforextra fc9767abb1 Use functions defined in the their classes. 4 年之前
  Haoyu Qiu 88e3ba83f0 Make sure IK target is inside tree before using its transform 4 年之前
  Aaron Franke 7cec3c2b95 Use real_t in 3D nodes 4 年之前
  Aaron Franke 08a85352fb Rename Variant TRANSFORM to TRANSFORM3D 4 年之前
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 5 年之前
  TwistedTwigleg dbd17ebf30 SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used 4 年之前
  TwistedTwigleg 446460eaf9 Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 4 年之前
  TwistedTwigleg 9ebdf812df Changed SkeletonIK3D to clear bone overrides when stopping 4 年之前
  TwistedTwigleg 318a81f619 Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes. 4 年之前
  TwistedTwigleg c15e23396d Fix for regression in SkeletonIK code 4 年之前
  Anshul7sp1 91181c2086 Fixes small typos and grammar correction 4 年之前
  Rémi Verschelde a19ffe80da Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes 4 年之前
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 年之前
  Marcel Admiraal 5b937d493f Rename empty() to is_empty() 4 年之前
  TwistedTwigleg a622649876 Changes to SkeletonIK: 5 年之前
  ConorLPBoyle fa4d9c9446 Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true 5 年之前
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年之前
  Rémi Verschelde 1f6f364a56 Port member initialization from constructor to declaration (C++11) 5 年之前