Commit History

Autor SHA1 Mensaxe Data
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread hai 1 ano
  Pedro J. Estébanez fe4850c0d0 Use mingw-std-threads in MinGW builds hai 1 ano
  Pedro J. Estébanez 6189ab5291 Robustify multi-threading primitives %!s(int64=2) %!d(string=hai) anos
  Pedro J. Estébanez 8983b20ccd Avoid interaction issues between resource loading threads %!s(int64=2) %!d(string=hai) anos
  Juan Linietsky a37c30dfc9 Fix thread IDs. %!s(int64=2) %!d(string=hai) anos
  myaaaaaaaaa d337ed1c64 Fix data races in startup/teardown %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Pedro J. Estébanez 958ecf55fe Enhance portability of threading %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support %!s(int64=3) %!d(string=hai) anos
  Bartłomiej T. Listwon 6c6291b84f Include platform_config.h in thread.cpp and thread.h %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Lucy 5fe1857496 Fix Platform Thread Override %!s(int64=4) %!d(string=hai) anos
  Lucy e9723efd34 Allow for platform Thread implementation override %!s(int64=4) %!d(string=hai) anos
  bruvzg 741e1cf672 Move caller_id init to Thread constructor to fix UWP build. %!s(int64=4) %!d(string=hai) anos
  bruvzg 9887c2b4f0 Improve thread IDs to avoid collisions with threads not created by the Godot API. %!s(int64=4) %!d(string=hai) anos
  Pedro J. Estébanez afc5af8dfa Prevent thread wait on itself for finish %!s(int64=4) %!d(string=hai) anos
  Pedro J. Estébanez 8e128726f0 Modernize atomics %!s(int64=4) %!d(string=hai) anos
  Pedro J. Estébanez 99fe462452 Modernize Thread %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 85220fec01 Style: Remove unnecessary semicolons from `core` %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 1f6f364a56 Port member initialization from constructor to declaration (C++11) %!s(int64=5) %!d(string=hai) anos
  lupoDharkael 95a1400a2a Replace NULL with nullptr %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case %!s(int64=8) %!d(string=hai) anos