Commit History

Author SHA1 Message Date
  Hein-Pieter van Braam b2a38854fd Fix unused variable warnings 8 years ago
  Hein-Pieter van Braam 2ea5d33358 Has_method is already provided by Object 8 years ago
  Juan Linietsky c812c17633 Made some methods to check method/signal availability in GDScript, closes #9800 8 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 years ago
  Wilson E. Alvarez 6d112a68b6 Moved member variables from constructor to initialization list 8 years ago
  Juan Linietsky 475e8b28b2 keep default exported script values unless overriden, closes #8127 8 years ago
  Juan Linietsky 0ad1a8f3d0 Script languges are uninitialized properly now. 8 years ago
  Juan Linietsky 4366b7c8b0 Added a simpler/faster way to bind script languages instance wrappers to Godot 8 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 years ago
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 8 years ago
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 years ago
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 years ago
  Juan Linietsky 9c6175db11 More visual script work 9 years ago
  Juan Linietsky 3813160ea0 -Fix crashes with thread_exit() 9 years ago
  Juan Linietsky 8dac3bf3b1 Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS 9 years ago
  Juan Linietsky 45443a1651 Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756 9 years ago
  Juan Linietsky 9e745b920f Ability to reload scripts on running game 9 years ago
  Hubert Jarosz 4a4f247914 remove trailing whitespace 9 years ago
  Juan Linietsky a74138a0dc -Some changes to how scenes and scripts are overriden in scene instance and inheritance 9 years ago
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 years ago
  Juan Linietsky 200b7bb87c -Display on animation editor which keys are invalid and which tracks are unresolved 9 years ago
  Juan Linietsky a67486a39e improved get_node(), connect(), etc code completion. 10 years ago
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 years ago
  Juan Linietsky abbea4d945 UDP Fixes 10 years ago
  Juan Linietsky 048fdc8aea -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 11 years ago
  Juan Linietsky 9b8696d3dd Light Baker! 11 years ago
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 years ago