Hugo Locurcio
|
abc38b8d66
Use C++11 raw literals for shader code to improve readability
|
4 years ago |
reduz
|
83addd6ee5
Fix material invalidation on reimport.
|
4 years ago |
reduz
|
c43f624d44
Unify material parameter update
|
4 years ago |
Gilles Roudière
|
e8476c994d
Keep the drawing transform when drawing meshing in CanvasItem
|
4 years ago |
reduz
|
94d31ac327
Implement animation slice drawing in CanvasItem
|
4 years ago |
Aaron Franke
|
de3f6699a5
Rename Transform to Transform3D in core
|
4 years ago |
Rémi Verschelde
|
f1abfbbeb1
Merge pull request #48837 from Soupstraw/shader-pi
|
4 years ago |
Joosep Jääger
|
16567321ba
Added constants PI, TAU and E to the shader language
|
4 years ago |
reduz
|
789713b008
Support for 2D particles to collide against SDF
|
4 years ago |
reduz
|
479391ef54
Fixes missng 2D engine bits
|
4 years ago |
Rémi Verschelde
|
8247667a3e
Core: Drop custom `copymem`/`zeromem` defines
|
4 years ago |
reduz
|
d3b49c416a
Refactor GLSL shader compilation
|
4 years ago |
reduz
|
64140eaf42
Reorganize Project Settings
|
4 years ago |
reduz
|
8b19ffd810
Make Servers truly Thread Safe
|
4 years ago |
Rémi Verschelde
|
d2e1216504
Merge pull request #37547 from aaronfranke/tau
|
4 years ago |
reduz
|
280f334f81
Reorganize RenderingDevice barriers
|
4 years ago |
Yuri Roubinsky
|
fdfddbdc3c
Fix LIGHT compilation for canvas shader
|
4 years ago |
Aaron Franke
|
1d5042c9e2
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
|
5 years ago |
reduz
|
cdb216f4e4
Added ability to visualize native shaders
|
4 years ago |
Hendrik Brucker
|
ec6fc059b7
fix inconsistent normal map shader variable naming
|
4 years ago |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 years ago |
Marcel Admiraal
|
b4a190e0bc
Consistently use normal_map
|
4 years ago |
Rémi Verschelde
|
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
|
4 years ago |
Marcel Admiraal
|
4b8b803931
Rename Control margin to offset
|
4 years ago |
Marcel Admiraal
|
a24c38d1a8
Rename Vector2.tangent() to Vector2.orthogonal()
|
4 years ago |
Aaron Franke
|
5dddf4377a
Rename RD texture "type" to "texture_type"
|
4 years ago |
Aaron Franke
|
19bdd01438
Rename RD uniform "type" to "uniform_type"
|
4 years ago |
reduz
|
2787ad65be
RenderingServer reorganization
|
4 years ago |