Hugo Locurcio
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b06890c2b7
Use negative mipmap LOD bias for sub-native bilinear 3D scale
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3 年之前 |
Bastiaan Olij
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f50f0844e9
Fix resource leaks in VoxelGI
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3 年之前 |
Hugo Locurcio
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baaa7503c7
Add a shadow opacity property to Light3D
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3 年之前 |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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3 年之前 |
Rémi Verschelde
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2bf8c4a6d0
Merge pull request #63527 from BastiaanOlij/rework_environment
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3 年之前 |
Bastiaan Olij
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f579125eeb
Restructure environment in render implementation
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3 年之前 |
Hugo Locurcio
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e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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3 年之前 |
Bastiaan Olij
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0bd042c601
Change RendererSceneRender::GeometryInstance so more code is shared among renderers
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3 年之前 |
Bastiaan Olij
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bad5c659a4
Move Sky(RD) into environment
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3 年之前 |
reduz
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455c06ecd4
Implement Vector4, Vector4i, Projection
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3 年之前 |
Rémi Verschelde
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fe929d4787
Merge pull request #62513 from reduz/shader_preprocessor_remake
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3 年之前 |
Rémi Verschelde
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4f7bfacfcd
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
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3 年之前 |
reduz
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f649678402
Clean up Shader Preprocessor
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3 年之前 |
bruvzg
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8823eae328
Rename OSX to macOS and iPhoneOS to iOS.
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3 年之前 |
Bastiaan Olij
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eefcb5ed67
Move screen space effects into a separate class
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3 年之前 |
Bastiaan Olij
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d139131aab
Adding Variable Rate Shading support to Godot
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3 年之前 |
Hugo Locurcio
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21ea1c3835
Rename soft shadow quality project settings for easier searching
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3 年之前 |
Rémi Verschelde
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99df193bea
Merge pull request #62277 from RandomShaper/depth_buffer_no_sampling
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3 年之前 |
Rémi Verschelde
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55fca1cb94
Merge pull request #62344 from BastiaanOlij/extract_dependencies
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3 年之前 |
Rémi Verschelde
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16d9918b51
Merge pull request #62467 from RandomShaper/descriptor_rw_matters
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3 年之前 |
Je06jm
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c2550e1cc0
Fixed FSR. Before, it was commiting the
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3 年之前 |
Pedro J. Estébanez
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fc6ac4a155
Consider uniform writability part of the interface of the set
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3 年之前 |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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3 年之前 |
Pedro J. Estébanez
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678a9ca221
Rationalize certain cases of texture usage flags
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3 年之前 |
Bastiaan Olij
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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3 年之前 |
Bastiaan Olij
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 年之前 |
Bastiaan Olij
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b4821fe2e0
Introduce eye_offset for correcting stereoscopic reflections
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3 年之前 |
Hugo Locurcio
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0225c6d31a
Tweak Light3D property hints for greater flexibility
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4 年之前 |
jfons
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ba832d83b2
Initial TAA implementation
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3 年之前 |
Hugo Locurcio
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e85459dcd1
Add Cone and Cylinder shapes to FogVolume
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3 年之前 |