Commit History

Author SHA1 Message Date
  TechnoPorg b097e7f510 Vulkan: Fix CanvasItem::use_parent_material 4 years ago
  Yuri Roubinsky 9de779344c Makes a clear error message if shader compilation failed 4 years ago
  Nathan Franke 051234e84e Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile 4 years ago
  Yuri Roubinsky ac4406cfbe Fix incorrect checking of uniform set to prevent error spam 4 years ago
  luz paz 3564c16cb8 Fix various typos with codespell 4 years ago
  Hugo Locurcio abc38b8d66 Use C++11 raw literals for shader code to improve readability 4 years ago
  reduz 83addd6ee5 Fix material invalidation on reimport. 4 years ago
  reduz c43f624d44 Unify material parameter update 4 years ago
  Gilles Roudière e8476c994d Keep the drawing transform when drawing meshing in CanvasItem 4 years ago
  reduz 94d31ac327 Implement animation slice drawing in CanvasItem 4 years ago
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 4 years ago
  Rémi Verschelde f1abfbbeb1 Merge pull request #48837 from Soupstraw/shader-pi 4 years ago
  Joosep Jääger 16567321ba Added constants PI, TAU and E to the shader language 4 years ago
  reduz 789713b008 Support for 2D particles to collide against SDF 4 years ago
  reduz 479391ef54 Fixes missng 2D engine bits 4 years ago
  Rémi Verschelde 8247667a3e Core: Drop custom `copymem`/`zeromem` defines 4 years ago
  reduz d3b49c416a Refactor GLSL shader compilation 4 years ago
  reduz 64140eaf42 Reorganize Project Settings 4 years ago
  reduz 8b19ffd810 Make Servers truly Thread Safe 4 years ago
  Rémi Verschelde d2e1216504 Merge pull request #37547 from aaronfranke/tau 4 years ago
  reduz 280f334f81 Reorganize RenderingDevice barriers 4 years ago
  Yuri Roubinsky fdfddbdc3c Fix LIGHT compilation for canvas shader 4 years ago
  Aaron Franke 1d5042c9e2 Use Math_TAU and deg2rad/rad2deg in more places and optimize code 5 years ago
  reduz cdb216f4e4 Added ability to visualize native shaders 4 years ago
  Hendrik Brucker ec6fc059b7 fix inconsistent normal map shader variable naming 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  Marcel Admiraal b4a190e0bc Consistently use normal_map 4 years ago
  Rémi Verschelde 058f3fe069 Merge pull request #44149 from madmiraal/rename-tangent-orthogonal 4 years ago
  Marcel Admiraal 4b8b803931 Rename Control margin to offset 4 years ago
  Marcel Admiraal a24c38d1a8 Rename Vector2.tangent() to Vector2.orthogonal() 4 years ago