Commit History

Autor SHA1 Mensaxe Data
  Hein-Pieter van Braam b2a38854fd Fix unused variable warnings %!s(int64=8) %!d(string=hai) anos
  Poommetee Ketson 459f526119 Fix typos 'a' and 'an' %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Wilson E. Alvarez baa94a3758 Removed unnecessary returns and break statements %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde debeee56f7 Fix typos in source code using codespell %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files %!s(int64=8) %!d(string=hai) anos
  Saracen 5e938f0001 Inf and NaN support added to GDScript. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 405f6af79c -Added diectly editable expressions on node to VSEditor, closes #6392 %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 23ababdcd5 Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 %!s(int64=9) %!d(string=hai) anos
  ISylvox 4aab004674 Should Fix Compiling Export Templates %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 9167cd45bb Added expression nodes to visual script, please test. %!s(int64=9) %!d(string=hai) anos