toger5
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b4b7ca89f5
fix clipping with v_flip fixes: #2929
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7 years ago |
Bojidar Marinov
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ee52d12921
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
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7 years ago |
Bastiaan Olij
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6103c8d7a3
Add no-blend canvas item render_mode
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7 years ago |
Juan Linietsky
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3bd0ca2a2d
Skeletal deform working
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7 years ago |
Juan Linietsky
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b3e4bc562c
Skeleton for 2D WIP
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7 years ago |
Nicolas Silva
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20cab06f9a
Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.
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7 years ago |
Juan Linietsky
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7cd867c3fe
2D Skeletons WORK IN PROGRESS
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7 years ago |
Juan Linietsky
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9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
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7 years ago |
Bojidar Marinov
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ea57a19b34
Fix a rendering bug with screen_texture
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7 years ago |
Juan Linietsky
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e3f02b1a1b
Properly fix blend equations for both transparent and non transparent framebuffers. Closes #15047
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7 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 years ago |
Juan Linietsky
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c858dbdc4e
Fixed proper texture binding for sprite material, fixes #13987
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7 years ago |
Juan Linietsky
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c54927a127
Property apply shader parameters, even when materials are being reused, fixes #14012
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7 years ago |
Guilherme Silva
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ffe827ab5a
Fix pixel snap not being used in 3.0
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7 years ago |
Hein-Pieter van Braam
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34991af553
Don't glBindTexture() on viewports without effects
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7 years ago |
Juan Linietsky
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65fb961b8b
-Ability to and unwrap lightmap coordinates on import
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7 years ago |
Juan Linietsky
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d438ac0aed
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
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8 years ago |
Juan Linietsky
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bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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8 years ago |
Rémi Verschelde
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9f134aa5d1
Cleanup old references to GLES2 renderer
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8 years ago |
andrzej.buczynski
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4c0e927ccf
Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue #11416
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8 years ago |
Rémi Verschelde
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8b76199b4b
Merge pull request #10897 from themindoverall/fix_box_select
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8 years ago |
Juan Linietsky
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2802dced84
Automatically redraw when shaders using TIME are visible, fixes #10554
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8 years ago |
Chris Serino
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3d6ccda188
Fix draw_rect when width or height < 0. Fixes #10849
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8 years ago |
letheed
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3a188015be
add shadow_filter variant PCF7
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8 years ago |
Rémi Verschelde
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82208c1e8b
Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose
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8 years ago |
Bojidar Marinov
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92a42668f2
Implement texture UV transpose in the gles3 renderer
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8 years ago |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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8 years ago |
Juan Linietsky
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8fc6bb8f77
Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
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8 years ago |
Juan Linietsky
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539fbad919
Restored black bars and custom images instead of black bars, closes #1571
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8 years ago |