Commit History

Author SHA1 Message Date
  toger5 b4b7ca89f5 fix clipping with v_flip fixes: #2929 7 years ago
  Bojidar Marinov ee52d12921 Fix a corner-case bug in _copy_texscreen in the gles3 renderer 7 years ago
  Bastiaan Olij 6103c8d7a3 Add no-blend canvas item render_mode 7 years ago
  Juan Linietsky 3bd0ca2a2d Skeletal deform working 7 years ago
  Juan Linietsky b3e4bc562c Skeleton for 2D WIP 7 years ago
  Nicolas Silva 20cab06f9a Use GL_LINE_STRIP instead of GL_LINES when drawing polylines. 7 years ago
  Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS 7 years ago
  Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 7 years ago
  Bojidar Marinov ea57a19b34 Fix a rendering bug with screen_texture 7 years ago
  Juan Linietsky e3f02b1a1b Properly fix blend equations for both transparent and non transparent framebuffers. Closes #15047 7 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 years ago
  Juan Linietsky c858dbdc4e Fixed proper texture binding for sprite material, fixes #13987 7 years ago
  Juan Linietsky c54927a127 Property apply shader parameters, even when materials are being reused, fixes #14012 7 years ago
  Guilherme Silva ffe827ab5a Fix pixel snap not being used in 3.0 7 years ago
  Hein-Pieter van Braam 34991af553 Don't glBindTexture() on viewports without effects 7 years ago
  Juan Linietsky 65fb961b8b -Ability to and unwrap lightmap coordinates on import 7 years ago
  Juan Linietsky d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) 8 years ago
  Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 8 years ago
  Rémi Verschelde 9f134aa5d1 Cleanup old references to GLES2 renderer 8 years ago
  andrzej.buczynski 4c0e927ccf Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue #11416 8 years ago
  Rémi Verschelde 8b76199b4b Merge pull request #10897 from themindoverall/fix_box_select 8 years ago
  Juan Linietsky 2802dced84 Automatically redraw when shaders using TIME are visible, fixes #10554 8 years ago
  Chris Serino 3d6ccda188 Fix draw_rect when width or height < 0. Fixes #10849 8 years ago
  letheed 3a188015be add shadow_filter variant PCF7 8 years ago
  Rémi Verschelde 82208c1e8b Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose 8 years ago
  Bojidar Marinov 92a42668f2 Implement texture UV transpose in the gles3 renderer 8 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 years ago
  Juan Linietsky 8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 8 years ago
  Juan Linietsky 539fbad919 Restored black bars and custom images instead of black bars, closes #1571 8 years ago