提交历史

作者 SHA1 备注 提交日期
  Thaddeus Crews b7b3a1a78a Merge pull request #106399 from DarioSamo/fix-canvas-validation-error 5 月之前
  Dario 499fff51fb Rewrite textureProjLod usage to avoid a Vulkan validation error. 5 月之前
  chocola-mint 101dc9868f Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 5 月之前
  dsmtE 4e68f277c6 add REGION_RECT 6 月之前
  Thaddeus Crews c7e9dc96a4 Rendering: Fix `Math` constant conversion 6 月之前
  Thaddeus Crews 94282d88f9 Core: Use `Math` namespace for constants 6 月之前
  Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 7 月之前
  kobewi 10f6c01b9c Remove ABS in favor of Math::abs 2 年之前
  clayjohn 4cf9d58dce Clean up more dynamic allocations in the RD renderers with a focus on 2D. 7 月之前
  clayjohn 5efcd64b23 Reduce per-frame memory allocations from the heap in the Mobile renderer. 7 月之前
  Thaddeus Crews 729c4e9e88 Merge pull request #102905 from kleonc/render_info_fix_primitive_count_per_triangle_strip 7 月之前
  yesfish 93bc18f2b0 Fix 2D instance params crashing using outside of main() 7 月之前
  kleonc 2bb6ad5cdf Fix debug CanvasItem redraw rects in RD renderer 8 月之前
  kleonc b691a997a3 Fix render info primitive count per TRIANGLE_STRIP 8 月之前
  Stuart Carnie 90b2d4b844 2D: Fix free of invalid ID 8 月之前
  Stuart Carnie 0a9cd5ede9 2D: Fix clip children and rendering artefacts 8 月之前
  Stuart Carnie 2510fefebd 2D: Fix rendering artefacts when using `BackBufferCopy`. 9 月之前
  Stuart Carnie 663917449b 2D: Fix `CanvasTexture` rendering when updating channels 9 月之前
  Aarni Koskela f134769506 Fix various typos 9 月之前
  Rémi Verschelde f7d6924afb Merge pull request #100677 from clayjohn/light2d-cull 10 月之前
  clayjohn 30801af298 Properly transform light rect and occluder rect to perform light2d culling in canvas space 10 月之前
  Yufeng Ying e88e30c273 Remove unused headers in servers. 10 月之前
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer 10 月之前
  clayjohn 793d065f8b Avoid allocating instance buffer for PointLight2D shadows when there are no instances. 10 月之前
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 年之前
  clayjohn 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 10 月之前
  Thaddeus Crews 66dea152b5 Merge pull request #99257 from darksylinc/matias-TheForge-pr04-excluded-ubo+render_opt 10 月之前
  Thaddeus Crews 5f5f86bff0 Merge pull request #100128 from clayjohn/rd-shader-spam 10 月之前
  Thaddeus Crews 75a425f1d3 Merge pull request #99995 from clayjohn/RD-batch-ptrw 10 月之前
  clayjohn fce34f22a2 Avoid error spam when shaders fail to compile by freeing shader_data version when compilation fails 10 月之前