Commit History

Author SHA1 Message Date
  kobewi 615c517034 Use range iterators in LocalVector loops 2 years ago
  Pedro J. Estébanez 5ca2ba45f1 Make inclusion of Godot version in shader hash universal 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Pedro J. Estébanez 24ff292999 Polish rendering driver refactor further 2 years ago
  Aaron Franke 10a56981dc Rename String `plus_file` to `path_join` 3 years ago
  Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool 3 years ago
  bruvzg 8823eae328 Rename OSX to macOS and iPhoneOS to iOS. 3 years ago
  reduz 746dddc067 Replace most uses of Map by HashMap 3 years ago
  bruvzg 9381acb6a4 Make FileAccess and DirAccess classes reference counted. 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  Nathan Franke 49403cbfa0 Replace String comparisons with "", String() to is_empty() 3 years ago
  bruvzg 5e0a034524 [macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK. 3 years ago
  Lightning_A c63b18507d Use range iterators for `Map` 4 years ago
  Hugo Locurcio ba65730cbf Rename RID's `getornull()` to `get_or_null()` 3 years ago
  reduz 6027cd0a1d Fixes to mobile renderer 4 years ago
  Rafał Mikrut e8877806ec Fix 'Attempted to remove invalid ID' errors 4 years ago
  reduz cf3f404d31 Implement Binary Shader Compilation 4 years ago
  Rémi Verschelde 9e328bb5b7 Core: Move DirAccess and FileAccess to `core/io` 4 years ago
  reduz 0d2e02945b Implement shader caching 4 years ago
  reduz 906882ee66 Split particle shader entry points 4 years ago
  reduz d3b49c416a Refactor GLSL shader compilation 4 years ago
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 years ago
  reduz cdb216f4e4 Added ability to visualize native shaders 4 years ago
  reduz 77bc3e9ac3 Threaded optimizations to cull and render 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  reduz 2748b9a10d Add support for low-end 3D rendering. 4 years ago
  reduz 2787ad65be RenderingServer reorganization 4 years ago