kobewi
|
615c517034
Use range iterators in LocalVector loops
|
2 years ago |
Pedro J. Estébanez
|
5ca2ba45f1
Make inclusion of Godot version in shader hash universal
|
2 years ago |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
Pedro J. Estébanez
|
24ff292999
Polish rendering driver refactor further
|
2 years ago |
Aaron Franke
|
10a56981dc
Rename String `plus_file` to `path_join`
|
3 years ago |
Juan Linietsky
|
c7255388e1
Remove ThreadWorkPool, replace by WorkerThreadPool
|
3 years ago |
bruvzg
|
8823eae328
Rename OSX to macOS and iPhoneOS to iOS.
|
3 years ago |
reduz
|
746dddc067
Replace most uses of Map by HashMap
|
3 years ago |
bruvzg
|
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
|
3 years ago |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 years ago |
Nathan Franke
|
49403cbfa0
Replace String comparisons with "", String() to is_empty()
|
3 years ago |
bruvzg
|
5e0a034524
[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.
|
3 years ago |
Lightning_A
|
c63b18507d
Use range iterators for `Map`
|
4 years ago |
Hugo Locurcio
|
ba65730cbf
Rename RID's `getornull()` to `get_or_null()`
|
3 years ago |
reduz
|
6027cd0a1d
Fixes to mobile renderer
|
4 years ago |
Rafał Mikrut
|
e8877806ec
Fix 'Attempted to remove invalid ID' errors
|
4 years ago |
reduz
|
cf3f404d31
Implement Binary Shader Compilation
|
4 years ago |
Rémi Verschelde
|
9e328bb5b7
Core: Move DirAccess and FileAccess to `core/io`
|
4 years ago |
reduz
|
0d2e02945b
Implement shader caching
|
4 years ago |
reduz
|
906882ee66
Split particle shader entry points
|
4 years ago |
reduz
|
d3b49c416a
Refactor GLSL shader compilation
|
4 years ago |
reduz
|
f20999f6fe
Rewrote how barriers work for faster rendering
|
4 years ago |
reduz
|
cdb216f4e4
Added ability to visualize native shaders
|
4 years ago |
reduz
|
77bc3e9ac3
Threaded optimizations to cull and render
|
4 years ago |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 years ago |
reduz
|
2748b9a10d
Add support for low-end 3D rendering.
|
4 years ago |
reduz
|
2787ad65be
RenderingServer reorganization
|
4 years ago |