Commit History

Author SHA1 Message Date
  Lukas Tenbrink c3747884da Add some important profiling hooks. 8 months ago
  Aaron Franke 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 6 months ago
  Thaddeus Crews cfc58710b7 Merge pull request #108697 from clayjohn/pump-task 4 months ago
  clayjohn 782b9e328c Ensure that threads only process one pump task. 5 months ago
  David Snopek a590be0cb2 OpenGL: Fix crash with "Thread Model" set to "Separate" 4 months ago
  David Snopek 0fd0feb772 Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension 10 months ago
  Michael Alexsander aea559b39a Allow to compile the engine without XR support 9 months ago
  Yufeng Ying e88e30c273 Remove unused headers in servers. 1 year ago
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 years ago
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 1 year ago
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice 1 year ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  Stuart Carnie 5cfacc8767 [Editor,Servers]: Minor optimizations 1 year ago
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) 1 year ago
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading 1 year ago
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads 1 year ago
  Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering 1 year ago
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler 1 year ago
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) 1 year ago
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D 1 year ago
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2 years ago
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum 1 year ago
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 1 year ago
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 2 years ago
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends 2 years ago
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc 2 years ago
  kobewi 09b30be86d Add vararg call() method to C++ Callable 2 years ago
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles 2 years ago
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. 2 years ago
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 2 years ago