Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 11 kuukautta sitten
  Matias N. Goldberg b9a2f108fc Fix splash screen upside down on Android 11 kuukautta sitten
  Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain 1 vuosi sitten
  rune-scape 6adcb1373a fix missing cleanup and null checks for various singletons 1 vuosi sitten
  Dario fc8ec5d8a9 Handle error when setting boot image if swap chain is not available. Skip resizing swap chain during screen creation as it's not necessary and can fail when it starts minimized. 1 vuosi sitten
  Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 1 vuosi sitten
  jsjtxietian 453c2246b6 Use render method from OS in compositor RD; Update related UI 1 vuosi sitten
  jsjtxietian b6bee1c21e Fix bad parameter of rendering_method crashes Godot 1 vuosi sitten
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 2 vuotta sitten
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 2 vuotta sitten
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 vuotta sitten
  Bastiaan Olij a8ec72cf94 Move roughness limiter and sort into their own classes 2 vuotta sitten
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 vuotta sitten
  clayjohn 669a87bd89 Enable using filtering on boot image in RD renderer 2 vuotta sitten
  Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror` 3 vuotta sitten
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 3 vuotta sitten
  Haoyu Qiu ffdac72eaa Add various null checks in RenderingServer 3 vuotta sitten
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 vuotta sitten
  Aaron Franke 10a56981dc Rename String `plus_file` to `path_join` 3 vuotta sitten
  Juan Linietsky f999f52f0a Add a Framebuffer cache 3 vuotta sitten
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 vuotta sitten
  Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 vuotta sitten
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage 3 vuotta sitten
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 3 vuotta sitten
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 3 vuotta sitten
  bruvzg 9381acb6a4 Make FileAccess and DirAccess classes reference counted. 3 vuotta sitten
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 3 vuotta sitten
  Bastiaan Olij 36defd1179 Extract global variable, shader and material storage 3 vuotta sitten
  Bastiaan Olij 0fe06e9467 Extract Decal and Decal atlas from Storage class 3 vuotta sitten
  Rémi Verschelde e142c10fc5 Merge pull request #58993 from notSanil/device-limit-exceeded-fix 3 vuotta sitten