Commit History

作者 SHA1 備註 提交日期
  Bastiaan Olij cbdde9dff9 Fix access to render target texture for XR interfaces 4 年之前
  Bastiaan Olij d22163c657 Scale color output in the mobile renderer to provide HDR support 4 年之前
  jfons 55e7832d7b Improvements to SpotLight3D and OmniLight3D's shadows 4 年之前
  reduz 6027cd0a1d Fixes to mobile renderer 4 年之前
  Bastiaan Olij 4002650cb9 Fix read from screen and depth texture 4 年之前
  Bastiaan Olij 07fd559478 Implemented raster versions of bokeh shaders to replace broken gaussian implementation 4 年之前
  Bastiaan Olij b920bf05a4 Use subpasses to do 3D rendering and resolve in mobile renderer 4 年之前
  Rémi Verschelde 2a8a59eac0 Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment 4 年之前
  Bastiaan Olij 1f69582835 Use fragment shader instead of compute shader for effects for mobile renderer 4 年之前
  reduz 9293bc3935 Implement more rendering options as specialization constants 4 年之前
  reduz 76e25438c9 Fixes to forward mobile 4 年之前
  Juan Linietsky 3f12765a7e Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format 4 年之前
  Bastiaan Olij 8a29208fc4 Use 32bit instead of 64bit 3D render buffer on mobile 4 年之前
  reduz ad9f606ed8 Use specialization constants in clustered renderer 4 年之前
  reduz 6c55d2aad2 Fix Render Info 4 年之前
  Bastiaan Olij e86aeb85ce Properly override virtual functions in render_scene_render_rd and subclasses 4 年之前
  Rémi Verschelde 3f613236e0 Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets 4 年之前
  clayjohn fc93e10092 Store SSAO uniform sets per viewport 4 年之前
  Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview 4 年之前
  reduz 32625145c8 Rename GI Classes 4 年之前
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 4 年之前
  Bastiaan Olij 308b26762b Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer. 4 年之前
  jfons 6995b0429c Assorted fixes to UV unwrapping and GPU lightmapper 4 年之前
  Bastiaan Olij 58ff0dac1a Create mobile renderer 4 年之前
  jfons 4d9d99bb82 Implement occlusion culling 4 年之前
  Bastiaan Olij ebf10fe736 Fix reflection probe 4 年之前
  Bastiaan Olij 71c5d73b5e Remove low_end option from renderer, being replaced by separate implementation 4 年之前
  Bastiaan Olij dad40fa2df Move clustered renderer functionality 4 年之前
  Bastiaan Olij f7cbeb0d1b Removed time duplicate from ForwardClustered. Just use the variable from its superclass 4 年之前
  Bastiaan Olij dfc41eb6f6 Moving RendererStorageRD *storage to protected, no sense duplicating it in forward_clustered 4 年之前