Bastiaan Olij
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cbdde9dff9
Fix access to render target texture for XR interfaces
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4 年之前 |
Bastiaan Olij
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d22163c657
Scale color output in the mobile renderer to provide HDR support
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4 年之前 |
jfons
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55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
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4 年之前 |
reduz
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6027cd0a1d
Fixes to mobile renderer
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4 年之前 |
Bastiaan Olij
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4002650cb9
Fix read from screen and depth texture
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4 年之前 |
Bastiaan Olij
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07fd559478
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
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4 年之前 |
Bastiaan Olij
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b920bf05a4
Use subpasses to do 3D rendering and resolve in mobile renderer
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4 年之前 |
Rémi Verschelde
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2a8a59eac0
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
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4 年之前 |
Bastiaan Olij
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1f69582835
Use fragment shader instead of compute shader for effects for mobile renderer
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4 年之前 |
reduz
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9293bc3935
Implement more rendering options as specialization constants
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4 年之前 |
reduz
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76e25438c9
Fixes to forward mobile
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4 年之前 |
Juan Linietsky
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3f12765a7e
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
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4 年之前 |
Bastiaan Olij
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8a29208fc4
Use 32bit instead of 64bit 3D render buffer on mobile
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4 年之前 |
reduz
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ad9f606ed8
Use specialization constants in clustered renderer
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4 年之前 |
reduz
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6c55d2aad2
Fix Render Info
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4 年之前 |
Bastiaan Olij
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e86aeb85ce
Properly override virtual functions in render_scene_render_rd and subclasses
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4 年之前 |
Rémi Verschelde
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3f613236e0
Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
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4 年之前 |
clayjohn
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fc93e10092
Store SSAO uniform sets per viewport
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4 年之前 |
Bastiaan Olij
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15c1a76361
Add stereoscopic rendering through multiview
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4 年之前 |
reduz
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32625145c8
Rename GI Classes
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4 年之前 |
Aaron Franke
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de3f6699a5
Rename Transform to Transform3D in core
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4 年之前 |
Bastiaan Olij
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308b26762b
Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
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4 年之前 |
jfons
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6995b0429c
Assorted fixes to UV unwrapping and GPU lightmapper
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4 年之前 |
Bastiaan Olij
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58ff0dac1a
Create mobile renderer
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4 年之前 |
jfons
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4d9d99bb82
Implement occlusion culling
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4 年之前 |
Bastiaan Olij
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ebf10fe736
Fix reflection probe
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4 年之前 |
Bastiaan Olij
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71c5d73b5e
Remove low_end option from renderer, being replaced by separate implementation
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4 年之前 |
Bastiaan Olij
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dad40fa2df
Move clustered renderer functionality
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4 年之前 |
Bastiaan Olij
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f7cbeb0d1b
Removed time duplicate from ForwardClustered. Just use the variable from its superclass
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4 年之前 |
Bastiaan Olij
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dfc41eb6f6
Moving RendererStorageRD *storage to protected, no sense duplicating it in forward_clustered
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4 年之前 |