提交历史

作者 SHA1 备注 提交日期
  A Thousand Ships 75ee58fd04 [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2 年之前
  Yuri Sizov 8ecc0c4f47 Fix accessing editor theme items throughout the UI 2 年之前
  Haoyu Qiu b8b0339549 Improve undo action names 2 年之前
  Hendrik Brucker 5afe78bd9c Clean up/refactor GraphNode and make it more flexible 2 年之前
  kobewi 6de34fde27 Add EditorStringNames singleton 2 年之前
  Rémi Verschelde 0655a7d7d3 Merge pull request #80517 from YuriSizov/tsa-randomly-picked-you-for-mandatory-inspection-i-think-not 2 年之前
  Rémi Verschelde 23db0240a2 Merge pull request #78996 from Tetane/create_shader_node_popup 2 年之前
  Yuri Sizov 2445414aa0 Avoid unnecessary inspector updates when loading or switching scenes 2 年之前
  Patrick 65b0989f68 Additional Visual Shader Nodes 2 年之前
  Hendrik Brucker a38fd09669 Clean up/refactor GraphEdit 2 年之前
  Yuri Sizov 91258e52be Merge pull request #79307 from Geometror/remove-graph-node-comment 2 年之前
  Yuri Roubinski 01101134f4 Make the dragging connections more user-friendly in visual shaders 2 年之前
  kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2 年之前
  Hendrik Brucker a29a680920 Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2 年之前
  Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes 2 年之前
  Hendrik Brucker 662d8c76b3 Remove GraphNode's comment property and related functionality 2 年之前
  Tetane 1cd0a34e47 Fix Create shader Node window position on second monitor 2 年之前
  Rémi Verschelde e4deaa2727 Merge pull request #76787 from RedworkDE/avoid-localvector-copy 2 年之前
  lawnjelly b69c8b4791 Single Compilation Unit build. 2 年之前
  kobewi 267728a240 Refactor vector editor properties 2 年之前
  kobewi 010ce46ffa Add get_edited_property_value() shorthand method 2 年之前
  Yuri Sizov edf47f1ee4 Delay initialization of the visual shader editor UI 2 年之前
  RedworkDE 1324c7d06a Avoid making unnecessary copies of `LocalVector` 2 年之前
  Yuri Rubinsky 998b48f722 Add handling of custom visual shader nodes from GDExtension 2 年之前
  Johan Aires Rastén 14a8124ffe Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2 年之前
  clayjohn 9be0a73294 Add EXPOSURE built in to spatial shaders 2 年之前
  fuzzy@notepc c6a45f1031 Fix #75790, where creating Ceil(Vector2) node in Visual Shader Editor 2 年之前
  Yuri Rubinsky c0a3129210 Prevent preview error for the instance parameter in visual shader 2 年之前
  Rémi Verschelde e8240031e7 Merge pull request #71479 from raulsntos/virtual-return-type 2 年之前
  Rémi Verschelde ab4d8df163 Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access 2 年之前