A Thousand Ships
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75ee58fd04
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2 年之前 |
Yuri Sizov
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8ecc0c4f47
Fix accessing editor theme items throughout the UI
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2 年之前 |
Haoyu Qiu
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b8b0339549
Improve undo action names
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2 年之前 |
Hendrik Brucker
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5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
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2 年之前 |
kobewi
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6de34fde27
Add EditorStringNames singleton
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2 年之前 |
Rémi Verschelde
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0655a7d7d3
Merge pull request #80517 from YuriSizov/tsa-randomly-picked-you-for-mandatory-inspection-i-think-not
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2 年之前 |
Rémi Verschelde
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23db0240a2
Merge pull request #78996 from Tetane/create_shader_node_popup
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2 年之前 |
Yuri Sizov
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2445414aa0
Avoid unnecessary inspector updates when loading or switching scenes
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2 年之前 |
Patrick
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65b0989f68
Additional Visual Shader Nodes
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2 年之前 |
Hendrik Brucker
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a38fd09669
Clean up/refactor GraphEdit
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2 年之前 |
Yuri Sizov
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91258e52be
Merge pull request #79307 from Geometror/remove-graph-node-comment
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2 年之前 |
Yuri Roubinski
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01101134f4
Make the dragging connections more user-friendly in visual shaders
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2 年之前 |
kobewi
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de4a3fa151
Unify and streamline connecting to Resource changes
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2 年之前 |
Hendrik Brucker
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a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2 年之前 |
Hendrik Brucker
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7e21eb7e00
Extract and reorganize texture resource classes
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2 年之前 |
Hendrik Brucker
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662d8c76b3
Remove GraphNode's comment property and related functionality
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2 年之前 |
Tetane
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1cd0a34e47
Fix Create shader Node window position on second monitor
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2 年之前 |
Rémi Verschelde
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e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
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2 年之前 |
lawnjelly
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b69c8b4791
Single Compilation Unit build.
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2 年之前 |
kobewi
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267728a240
Refactor vector editor properties
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2 年之前 |
kobewi
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010ce46ffa
Add get_edited_property_value() shorthand method
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2 年之前 |
Yuri Sizov
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edf47f1ee4
Delay initialization of the visual shader editor UI
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2 年之前 |
RedworkDE
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1324c7d06a
Avoid making unnecessary copies of `LocalVector`
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2 年之前 |
Yuri Rubinsky
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998b48f722
Add handling of custom visual shader nodes from GDExtension
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2 年之前 |
Johan Aires Rastén
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14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
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2 年之前 |
clayjohn
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9be0a73294
Add EXPOSURE built in to spatial shaders
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2 年之前 |
fuzzy@notepc
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c6a45f1031
Fix #75790, where creating Ceil(Vector2) node in Visual Shader Editor
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2 年之前 |
Yuri Rubinsky
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c0a3129210
Prevent preview error for the instance parameter in visual shader
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2 年之前 |
Rémi Verschelde
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e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
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2 年之前 |
Rémi Verschelde
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ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
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2 年之前 |