提交歷史

作者 SHA1 備註 提交日期
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Rémi Verschelde 1cab6c91e9 Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 2 年之前
  Bastiaan Olij 6f4f38db07 Added options for sorting transparent objects (port of PR 63040) 2 年之前
  bruvzg 20d9457f9d Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2 年之前
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 年之前
  Patrick Dawson 71d8de2763 Expose texture_get_rd_texture 2 年之前
  BimDav fcb9be66a2 Viewport canvas cull mask feature 4 年之前
  Clay John 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash 2 年之前
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 年之前
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 年之前
  MinusKube f5a808192b Prevent windows from having a size greater than device limit 3 年之前
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 3 年之前
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 年之前
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 3 年之前
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky 3 年之前
  kobewi 7adc8376ed Change Array arguments to TypedArray 3 年之前
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 年之前
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d 3 年之前
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. 3 年之前
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 年之前
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 年之前
  Rémi Verschelde 8e0f328a80 Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 3 年之前
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 年之前
  Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 3 年之前
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 年之前
  reduz f649678402 Clean up Shader Preprocessor 3 年之前
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 年之前
  Hugo Locurcio 21ea1c3835 Rename soft shadow quality project settings for easier searching 3 年之前