Pedro J. Estébanez
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d0e37cd04c
Add framework for avoidance of color flash in new windows
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2 年之前 |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 年之前 |
Rémi Verschelde
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1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
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2 年之前 |
Bastiaan Olij
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6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
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2 年之前 |
bruvzg
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20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
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2 年之前 |
clayjohn
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5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
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2 年之前 |
Patrick Dawson
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71d8de2763
Expose texture_get_rd_texture
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2 年之前 |
BimDav
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fcb9be66a2
Viewport canvas cull mask feature
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4 年之前 |
Clay John
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8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
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2 年之前 |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 年之前 |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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3 年之前 |
MinusKube
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f5a808192b
Prevent windows from having a size greater than device limit
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3 年之前 |
Rémi Verschelde
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3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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3 年之前 |
Rémi Verschelde
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c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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3 年之前 |
Rémi Verschelde
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d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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3 年之前 |
Hugo Locurcio
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699e9f7966
Add Environment properties to control fog rendering on background sky
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3 年之前 |
kobewi
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7adc8376ed
Change Array arguments to TypedArray
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3 年之前 |
Yuri Rubinsky
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8191b3c110
Rename `uniform` to `parameter` across the engine
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3 年之前 |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 年之前 |
Rémi Verschelde
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02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
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3 年之前 |
bruvzg
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bcc3643989
Add font LCD sub-pixel anti-aliasing support.
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3 年之前 |
Hendrik Brucker
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e96b1a2c0c
Implement MSAA for 2D [Vulkan only]
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3 年之前 |
Hugo Locurcio
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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3 年之前 |
Rémi Verschelde
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8e0f328a80
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
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3 年之前 |
Hugo Locurcio
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4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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3 年之前 |
Hugo Locurcio
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e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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3 年之前 |
Rémi Verschelde
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90019676b0
Code quality: Fix header guards consistency
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3 年之前 |
reduz
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f649678402
Clean up Shader Preprocessor
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3 年之前 |
Bastiaan Olij
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d139131aab
Adding Variable Rate Shading support to Godot
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3 年之前 |
Hugo Locurcio
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21ea1c3835
Rename soft shadow quality project settings for easier searching
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3 年之前 |