reduz
|
d3b49c416a
Refactor GLSL shader compilation
|
4 years ago |
reduz
|
64140eaf42
Reorganize Project Settings
|
4 years ago |
reduz
|
8b19ffd810
Make Servers truly Thread Safe
|
4 years ago |
Rémi Verschelde
|
d2e1216504
Merge pull request #37547 from aaronfranke/tau
|
4 years ago |
reduz
|
280f334f81
Reorganize RenderingDevice barriers
|
4 years ago |
Yuri Roubinsky
|
fdfddbdc3c
Fix LIGHT compilation for canvas shader
|
4 years ago |
Aaron Franke
|
1d5042c9e2
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
|
5 years ago |
reduz
|
cdb216f4e4
Added ability to visualize native shaders
|
4 years ago |
Hendrik Brucker
|
ec6fc059b7
fix inconsistent normal map shader variable naming
|
4 years ago |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 years ago |
Marcel Admiraal
|
b4a190e0bc
Consistently use normal_map
|
4 years ago |
Rémi Verschelde
|
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
|
4 years ago |
Marcel Admiraal
|
4b8b803931
Rename Control margin to offset
|
4 years ago |
Marcel Admiraal
|
a24c38d1a8
Rename Vector2.tangent() to Vector2.orthogonal()
|
4 years ago |
Aaron Franke
|
5dddf4377a
Rename RD texture "type" to "texture_type"
|
4 years ago |
Aaron Franke
|
19bdd01438
Rename RD uniform "type" to "uniform_type"
|
4 years ago |
reduz
|
2787ad65be
RenderingServer reorganization
|
4 years ago |