Commit History

Author SHA1 Message Date
  reduz d3b49c416a Refactor GLSL shader compilation 4 years ago
  reduz 64140eaf42 Reorganize Project Settings 4 years ago
  reduz 8b19ffd810 Make Servers truly Thread Safe 4 years ago
  Rémi Verschelde d2e1216504 Merge pull request #37547 from aaronfranke/tau 4 years ago
  reduz 280f334f81 Reorganize RenderingDevice barriers 4 years ago
  Yuri Roubinsky fdfddbdc3c Fix LIGHT compilation for canvas shader 4 years ago
  Aaron Franke 1d5042c9e2 Use Math_TAU and deg2rad/rad2deg in more places and optimize code 5 years ago
  reduz cdb216f4e4 Added ability to visualize native shaders 4 years ago
  Hendrik Brucker ec6fc059b7 fix inconsistent normal map shader variable naming 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  Marcel Admiraal b4a190e0bc Consistently use normal_map 4 years ago
  Rémi Verschelde 058f3fe069 Merge pull request #44149 from madmiraal/rename-tangent-orthogonal 4 years ago
  Marcel Admiraal 4b8b803931 Rename Control margin to offset 4 years ago
  Marcel Admiraal a24c38d1a8 Rename Vector2.tangent() to Vector2.orthogonal() 4 years ago
  Aaron Franke 5dddf4377a Rename RD texture "type" to "texture_type" 4 years ago
  Aaron Franke 19bdd01438 Rename RD uniform "type" to "uniform_type" 4 years ago
  reduz 2787ad65be RenderingServer reorganization 4 years ago