Marcelo Fernandez
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d706ee6f0a
Ported BastiaanOlij code from master to export to .dmg on OS X, with some improvements
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8 years ago |
Rémi Verschelde
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9d598833d2
Use HTTPS URL for Godot's website in the headers
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8 years ago |
BastiaanOlij
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88236c7418
Fix typo in plist export
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8 years ago |
Poommetee Ketson
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4a0dc529ce
BuildSystem: generated files have .gen.ext
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8 years ago |
Rémi Verschelde
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e9b045d9e5
Add "Godot Engine contributors" copyright line
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8 years ago |
Rémi Verschelde
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f8db8a3faa
Bring that Whole New World to the Old Continent too
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8 years ago |
Rémi Verschelde
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1b0e2b0c39
Refactoring: rename tools/editor/ to editor/
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8 years ago |
Rémi Verschelde
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d8223ffa75
Welcome in 2017, dear changelog reader!
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8 years ago |
Rémi Verschelde
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02aeac12d1
OSX export: Default to fat format, make it an enum
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9 years ago |
Rémi Verschelde
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a7fc04626a
Add missing license headers in our source files (#5255)
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9 years ago |
marcelofg55
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ba0fbe4f79
Added application/fat_bits property for EditorExportPlatformOSX::EditorExportPlatformOSX
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9 years ago |
eska
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ab4caa7953
Move export GUI debug toggle to export settings window
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9 years ago |
est31
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15f6d3cebf
Add way to look for templates at system wide level too
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9 years ago |
Juan Linietsky
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83d9a692be
Ability to visually debug geometry visually:
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10 years ago |
Juan Linietsky
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9d185ccc30
-Merged the file server with the live editing and remote debug
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10 years ago |
Dana Olson
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f6c81bbd7b
fix custom export packages for PC
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11 years ago |
Juan Linietsky
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6f0b4678e2
More 3D Improvements
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11 years ago |
Juan Linietsky
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0b806ee0fc
GODOT IS OPEN SOURCE
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11 years ago |