Commit History

Author SHA1 Message Date
  reduz f8d03b98e7 Improve resource load cache 4 years ago
  Rafał Mikrut f7209b459b Initialize class/struct variables with default values in modules/ 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  Marcel Admiraal 26fcf2b04c Add override keywords. 5 years ago
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 years ago
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 years ago
  lupoDharkael 95a1400a2a Replace NULL with nullptr 5 years ago
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 years ago
  JohnJLight 38d3bfe971 Made use of semicolons more consitent, fixed formatting 6 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 years ago
  Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files 8 years ago
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 years ago
  Juan Linietsky 23ababdcd5 Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 9 years ago
  Juan Linietsky 9167cd45bb Added expression nodes to visual script, please test. 9 years ago