提交历史

作者 SHA1 备注 提交日期
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 年之前
  Haoyu Qiu ffdac72eaa Add various null checks in RenderingServer 3 年之前
  Rémi Verschelde d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 3 年之前
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 年之前
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 年之前
  clayjohn 7c848ee591 Detect if VRS supported before creating default VRS texture 3 年之前
  Hugo Locurcio 813f6a5d57 Add `hint_transparent` to use a transparent black placeholder texture 4 年之前
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 年之前
  Pedro J. Estébanez 5f71b55380 Improve handling of the format of the VRS image 3 年之前
  Rémi Verschelde abe8b88702 Merge pull request #62834 from RandomShaper/fix_vk_sky_error 3 年之前
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 年之前
  Pedro J. Estébanez ba39230ef3 Bind correct default resource type in GI 3 年之前
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 年之前
  clayjohn 3e20c1347d Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 3 年之前
  reduz 8b7c7f5a75 Add a new HashMap implementation 3 年之前
  Bastiaan Olij 9939cfc4c4 Split out bokeh_dof and copy effects 3 年之前
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage 3 年之前
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 3 年之前
  jfons bdc239a5a9 Fix Vulkan validation errors on default depth textures 3 年之前
  Bastiaan Olij 36defd1179 Extract global variable, shader and material storage 3 年之前
  Bastiaan Olij 0fe06e9467 Extract Decal and Decal atlas from Storage class 3 年之前
  Bastiaan Olij 0b5a9e4f6e Call the correct texture free method on texture storage cleanup 3 年之前
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files 3 年之前