Hugo Locurcio
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df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
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há 3 anos atrás |
Hugo Locurcio
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92e9cca5be
Rename `hint_aniso` to `hint_anisotropy` in the shader language
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há 3 anos atrás |
Nathan Franke
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49403cbfa0
Replace String comparisons with "", String() to is_empty()
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há 3 anos atrás |
Rémi Verschelde
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46d384060e
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
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há 3 anos atrás |
Hugo Locurcio
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89ec3d3bc7
Remove or make verbose some debugging prints
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há 3 anos atrás |
Nathan Franke
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dd30253cdc
PackedByteArray, Array slice end exclusive, rename subarray to slice
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há 3 anos atrás |
Yuri Roubinsky
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0f1f002e74
Fix `TIME` using in custom functions of particle shader
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há 3 anos atrás |
Yuri Roubinsky
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43d999e346
Fix uniform array alignment to fix a bug
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há 3 anos atrás |
Je06jm
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20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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há 3 anos atrás |
Rémi Verschelde
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c30aa372ca
Merge pull request #55029 from clayjohn/VULKAN-SRGB
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há 3 anos atrás |
clayjohn
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358820c4b7
Fix SRGB conversions in Vulkan Renderer
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há 3 anos atrás |
Yuri Roubinsky
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826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
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há 3 anos atrás |
SeleckyErik
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6b04f08b28
Fix multimesh buffer overflow in RendererStorageRD
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há 3 anos atrás |
Brian Semrau
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8f75ad4df2
Don't use Texture image caches if they are rendered to
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há 3 anos atrás |
clayjohn
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1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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há 3 anos atrás |
Yuri Roubinsky
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5a354aaf6d
Prevent a rendering crash and error spam for uniform texture array
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há 3 anos atrás |
Rémi Verschelde
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88463c3eee
Merge pull request #53712 from CakHuri/nullptr
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há 3 anos atrás |
M. Huri
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033dc4dbef
Replaced NULL with nullptr
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há 3 anos atrás |
Aaron Franke
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7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type"
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há 4 anos atrás |
Yuri Roubinsky
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b5028da5c0
Fix regression which prevents using texture array uniforms
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há 3 anos atrás |
Yuri Roubinsky
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6873ecaaf9
Added support for uniform arrays in shaders
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há 4 anos atrás |
Lightning_A
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c63b18507d
Use range iterators for `Map`
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há 4 anos atrás |
Hugo Locurcio
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ba65730cbf
Rename RID's `getornull()` to `get_or_null()`
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há 3 anos atrás |
CaptainProton42
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1731030b3c
Fix GPUParticles3D local_coords
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há 4 anos atrás |
CaptainProton42
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dd70daafba
Fix GPUParticles3D generate AABB
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há 4 anos atrás |
Clay John
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036b7a0985
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
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há 4 anos atrás |
Yuri Roubinsky
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b6af457d25
Fix incorrect checking of uniform set to prevent error spam (2)
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há 4 anos atrás |
Hugo Locurcio
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a139e58f8c
Add comments at the top of each built-in shader to ease debugging
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há 4 anos atrás |
reduz
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6027cd0a1d
Fixes to mobile renderer
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há 4 anos atrás |
Yuri Roubinsky
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9de779344c
Makes a clear error message if shader compilation failed
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há 4 anos atrás |