Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Stuart Carnie e2066298d9 Renderer: Fix Metal handling of cube textures; assert equal dimensions 7 ay önce
  clayjohn 16b9667c62 Error when draw list is not active in draw_list_switch_to_next_pass 7 ay önce
  clayjohn 4cf9d58dce Clean up more dynamic allocations in the RD renderers with a focus on 2D. 7 ay önce
  Thaddeus Crews bf6031890e Merge pull request #103814 from darksylinc/matias-update_perf_report-speedup 7 ay önce
  Matias N. Goldberg 21133425cc Delay expensive operations to get_perf_report 7 ay önce
  clayjohn 5efcd64b23 Reduce per-frame memory allocations from the heap in the Mobile renderer. 7 ay önce
  Thaddeus Crews 4bafafaeb3 Merge pull request #102777 from darksylinc/matias-astc-hdr 7 ay önce
  LuoZhihao 808c9fbcc5 RenderingDevice: Validate pre-raster (vertex) shader in `render_pipeline_create` 7 ay önce
  Matias N. Goldberg fcd785ace2 Add ASTC HDR format variants 8 ay önce
  Thaddeus Crews 1939e87db1 Merge pull request #101561 from darksylinc/matias-device-address-api 8 ay önce
  Matias N. Goldberg af900a5825 Change how device address is requested to avoid future API breakage 9 ay önce
  Dario 1bba9dbce9 Fix erroneous logic when flushes are involved on RD async methods. 8 ay önce
  thimenesup 3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 10 ay önce
  Rémi Verschelde 62ea2f76b4 Merge pull request #101069 from DarioSamo/rd-thread-safety-comment 9 ay önce
  Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support 11 ay önce
  Dario dea083864b Remove TODO from RenderingDevice regarding thread safety. 9 ay önce
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` 1 yıl önce
  HP van Braam 062d74bb9c Fix ubsan reported errors in rendering 10 ay önce
  Thaddeus Crews b7501d219c Merge pull request #100322 from darksylinc/matias-tf-comment-fix 10 ay önce
  Matias N. Goldberg a1b44ec7a7 Fix grammar / spelling in comments 10 ay önce
  Thaddeus Crews 23afda44e4 Merge pull request #100257 from darksylinc/matias-minimize-leak 10 ay önce
  Dario 054891de04 Implement buffer_get_data_async and texture_get_data_async. 10 ay önce
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 10 ay önce
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 11 ay önce
  Thaddeus Crews 637239e979 Merge pull request #94193 from BastiaanOlij/buildin_includes 10 ay önce
  Rémi Verschelde 14ce5ba8a1 Merge pull request #94368 from CrazyRoka/optimize-render-pass-uniform-set 10 ay önce
  CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 1 yıl önce
  Joshua Staub 16ee2f22eb Check device texture size limits in RenderingDevice::texture_create 1 yıl önce
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 1 yıl önce
  Bastiaan Olij 1bffefb346 Adding ability to include build-in include files (precursor to custom shader templates) 2 yıl önce