Ignacio Etcheverry
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e218a13a64
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
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il y a 7 ans |
Ignacio Etcheverry
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52a7be4eef
Fixes language overridden external editors
|
il y a 8 ans |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
il y a 8 ans |
Juan Linietsky
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36e0a72c77
-Code completion for enumerations
|
il y a 8 ans |
Indah Sylvia
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5ae78fdf6a
Makes all Godot API's methods Lower Case
|
il y a 8 ans |
geequlim
|
6687484958
Better user expirence with external text editors.
|
il y a 8 ans |
Andreas Haas
|
8361b1ce07
Add ability to use custom script templates.
|
il y a 8 ans |
Rémi Verschelde
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68870af214
Merge pull request #8420 from magyar123/pr-script-files-as-base
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il y a 8 ans |
Paulb23
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84bca4e72f
Added support for space indentation
|
il y a 8 ans |
mbalint12
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a3afec588c
Added the ability to select files as base when creating scripts
|
il y a 8 ans |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
|
il y a 8 ans |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
il y a 8 ans |
Rémi Verschelde
|
93ab45b6b5
Style: Fix whole-line commented code
|
il y a 8 ans |
Juan Linietsky
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bc26f90581
Type renames:
|
il y a 8 ans |
Juan Linietsky
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80b733a33a
uses the global thread to protect the instacnes map in GDScript, closes #4615
|
il y a 8 ans |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
il y a 8 ans |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
il y a 8 ans |
George Marques
|
5ef64aae58
Fix build for templates
|
il y a 9 ans |
Juan Linietsky
|
37f1e86108
Do ctrl-click on any code identifier to go to definiton or help page.
|
il y a 9 ans |
Juan Linietsky
|
9c6175db11
More visual script work
|
il y a 9 ans |
Juan Linietsky
|
ad8f208bdb
Proper function/property selection in visual script editing for property.
|
il y a 9 ans |
Juan Linietsky
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1add52b55e
Brand new networked multiplayer
|
il y a 9 ans |
Juan Linietsky
|
9865650b43
Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
|
il y a 9 ans |
Juan Linietsky
|
259418f827
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
|
il y a 9 ans |
Juan Linietsky
|
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
|
il y a 9 ans |
Juan Linietsky
|
33cc480350
Fixed reloading of tool scripts within editor, they should work much better now, closes #3194
|
il y a 9 ans |
Juan Linietsky
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36e754457f
Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes
|
il y a 9 ans |
Juan Linietsky
|
f8f30662d9
-Ability to reload (and soft reload) tool scripts. Please test!
|
il y a 9 ans |
Juan Linietsky
|
9e745b920f
Ability to reload scripts on running game
|
il y a 9 ans |
Juan Linietsky
|
df139f57b3
Some cleanup to GDScript
|
il y a 9 ans |