Historique des commits

Auteur SHA1 Message Date
  Ignacio Etcheverry e218a13a64 Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog il y a 7 ans
  Ignacio Etcheverry 52a7be4eef Fixes language overridden external editors il y a 8 ans
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers il y a 8 ans
  Juan Linietsky 36e0a72c77 -Code completion for enumerations il y a 8 ans
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case il y a 8 ans
  geequlim 6687484958 Better user expirence with external text editors. il y a 8 ans
  Andreas Haas 8361b1ce07 Add ability to use custom script templates. il y a 8 ans
  Rémi Verschelde 68870af214 Merge pull request #8420 from magyar123/pr-script-files-as-base il y a 8 ans
  Paulb23 84bca4e72f Added support for space indentation il y a 8 ans
  mbalint12 a3afec588c Added the ability to select files as base when creating scripts il y a 8 ans
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line il y a 8 ans
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) il y a 8 ans
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code il y a 8 ans
  Juan Linietsky bc26f90581 Type renames: il y a 8 ans
  Juan Linietsky 80b733a33a uses the global thread to protect the instacnes map in GDScript, closes #4615 il y a 8 ans
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. il y a 8 ans
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! il y a 8 ans
  George Marques 5ef64aae58 Fix build for templates il y a 9 ans
  Juan Linietsky 37f1e86108 Do ctrl-click on any code identifier to go to definiton or help page. il y a 9 ans
  Juan Linietsky 9c6175db11 More visual script work il y a 9 ans
  Juan Linietsky ad8f208bdb Proper function/property selection in visual script editing for property. il y a 9 ans
  Juan Linietsky 1add52b55e Brand new networked multiplayer il y a 9 ans
  Juan Linietsky 9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node. il y a 9 ans
  Juan Linietsky 259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. il y a 9 ans
  Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff il y a 9 ans
  Juan Linietsky 33cc480350 Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 il y a 9 ans
  Juan Linietsky 36e754457f Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes il y a 9 ans
  Juan Linietsky f8f30662d9 -Ability to reload (and soft reload) tool scripts. Please test! il y a 9 ans
  Juan Linietsky 9e745b920f Ability to reload scripts on running game il y a 9 ans
  Juan Linietsky df139f57b3 Some cleanup to GDScript il y a 9 ans