Rémi Verschelde
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e956e80c1f
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
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5 years ago |
Marcus Elg
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ec7b481170
Renamed plane's d to distance
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5 years ago |
Bastiaan Olij
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94fab21348
Fix aspect ratio on hmd projection matrix
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5 years ago |
Juan Linietsky
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ee1e89f8c0
Modified rendering to use cluster instead of foward
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5 years ago |
Juan Linietsky
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9d7b7f931b
Reflection probes working
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5 years ago |
Juan Linietsky
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920db604d2
Rewrote large part of rendering, omni and spot shadows now work.
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5 years ago |
Juan Linietsky
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8cee7703a6
Yay very basic 3D (only white) finally shows.
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6 years ago |
lawnjelly
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eaf8e5ce52
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
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5 years ago |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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5 years ago |
Rafał Mikrut
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99d8626f4a
Fix some overflows and unitialized variables
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5 years ago |
Michael Alexsander Silva Dias
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12ae7a4c02
Update some dead links in the codebase
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6 years ago |
qarmin
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3c154eb93b
Remove unnecessary code and add some error explanations
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6 years ago |
JFonS
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54b95b6c5a
Add FRUSTUM camera mode, allowing tilted frustums
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6 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 years ago |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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6 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 years ago |
Bastiaan Olij
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4f9dac5bb1
Forgot to apply oversampling to Y
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7 years ago |
Ferenc Arn
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d28763a4c1
Rename Rect3 to AABB.
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7 years ago |
Indah Sylvia
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13b630eb0c
Fixed Typo: 'Seperate' to 'Separate'
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7 years ago |
Hein-Pieter van Braam
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b2a38854fd
Fix unused variable warnings
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8 years ago |
Juan Linietsky
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eedb39091a
Several fixes to directional shadows, closes #10926
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7 years ago |
Rémi Verschelde
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7ad14e7a3e
Dead code tells no tales
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8 years ago |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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8 years ago |
BastiaanOlij
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d2ba2d0873
Adding base classes and structures for ARVR support
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8 years ago |
alexholly
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935f730170
renamed all Rect3.pos to Rect3.position
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8 years ago |
alexholly
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a3c90b0293
renamed all Rect2.pos to Rect2.position
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8 years ago |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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8 years ago |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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8 years ago |
Ferenc Arn
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6f4f9aa6de
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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8 years ago |