Commit History

Author SHA1 Message Date
  Rémi Verschelde e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 5 years ago
  Marcus Elg ec7b481170 Renamed plane's d to distance 5 years ago
  Bastiaan Olij 94fab21348 Fix aspect ratio on hmd projection matrix 5 years ago
  Juan Linietsky ee1e89f8c0 Modified rendering to use cluster instead of foward 5 years ago
  Juan Linietsky 9d7b7f931b Reflection probes working 5 years ago
  Juan Linietsky 920db604d2 Rewrote large part of rendering, omni and spot shadows now work. 5 years ago
  Juan Linietsky 8cee7703a6 Yay very basic 3D (only white) finally shows. 6 years ago
  lawnjelly eaf8e5ce52 Change CameraMatrix::get_viewport_size to get_viewport_half_extents 5 years ago
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 years ago
  Rafał Mikrut 99d8626f4a Fix some overflows and unitialized variables 5 years ago
  Michael Alexsander Silva Dias 12ae7a4c02 Update some dead links in the codebase 6 years ago
  qarmin 3c154eb93b Remove unnecessary code and add some error explanations 6 years ago
  JFonS 54b95b6c5a Add FRUSTUM camera mode, allowing tilted frustums 6 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 years ago
  Bastiaan Olij 4f9dac5bb1 Forgot to apply oversampling to Y 7 years ago
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. 7 years ago
  Indah Sylvia 13b630eb0c Fixed Typo: 'Seperate' to 'Separate' 7 years ago
  Hein-Pieter van Braam b2a38854fd Fix unused variable warnings 8 years ago
  Juan Linietsky eedb39091a Several fixes to directional shadows, closes #10926 7 years ago
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales 8 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 years ago
  BastiaanOlij d2ba2d0873 Adding base classes and structures for ARVR support 8 years ago
  alexholly 935f730170 renamed all Rect3.pos to Rect3.position 8 years ago
  alexholly a3c90b0293 renamed all Rect2.pos to Rect2.position 8 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 years ago
  Ferenc Arn 6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 8 years ago