Commit History

Author SHA1 Message Date
  Juan Linietsky eaae4b6408 Renamed 2D and 3D nodes to make their types explicit 5 years ago
  Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11 5 years ago
  Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector 5 years ago
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 years ago
  qarmin 4e5310cc60 Some code changed with Clang-Tidy 6 years ago
  JohnJLight 38d3bfe971 Made use of semicolons more consitent, fixed formatting 6 years ago
  jfons 051ef5ead2 Take CSG into account for nav-mesh generation 6 years ago
  Leonard Meagher 28b902211f CSGMesh material and CSGShape inherits from GeometryInstance 6 years ago
  Juan Linietsky 0d438c7b18 Make CSG Shape work with GIProbe, fixes #20465 6 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  meditator 0059930644 Add support for collision layers and masks in CSG shapes 6 years ago
  Bastiaan Olij fa63a0fe83 Reverse bitangent on everythings to ensure default normal map behavriour is consistent 6 years ago
  Bastiaan Olij caf14e77db Adding mikkt tangent support to CSG objects 6 years ago
  Bastiaan Olij a971288bb0 Added path_local and path_continious_u properties to CSGPolygon 7 years ago
  Guilherme Felipe 35024d4e7b Add missing copyright headers 7 years ago
  Juan Linietsky f8520dbba7 -Changed how operators work, any shape can operate on any other 7 years ago
  Juan Linietsky 8d199a9b2c CSG Support for Godot! 7 years ago