Commit History

作者 SHA1 備註 提交日期
  qarmin 4e5310cc60 Some code changed with Clang-Tidy 6 年之前
  Rémi Verschelde defd960276 Merge pull request #27886 from LeonardMeagher2/obj_to_string 6 年之前
  Leonard Meagher f7eb426e2e Allow overriding how scripted objects are converted to strings 6 年之前
  Hein-Pieter van Braam-Stewart 8b1e297fc6 Don't crash on printing nested types 6 年之前
  Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0 6 年之前
  Hein-Pieter van Braam d308eb091a Fix many asan and ubsan reported issues 6 年之前
  Juan Linietsky c2f59de212 Warn of invalid pointer when converting object to RID, closes #19023 6 年之前
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  clayjohn 928ca2e1f2 construct transform from transform2d bug 6 年之前
  Aaron Franke 37386f112b Remove redundant "== true" code 7 年之前
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 7 年之前
  Rémi Verschelde 66da2ca320 Merge pull request #20856 from KoBeWi/pretty-dictionary-print 7 年之前
  Chaosus 3b10bd1fa2 Fix int(String) != int(int) conversion 7 年之前
  Tomasz Chabora 929b416fdb Add some curly braces to make dictionary printing less ambiguous 7 年之前
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit 7 年之前
  Juan Linietsky 4f5a7ebaec State machine animation node 7 年之前
  Gary Oberbrunner 8d5c30ce83 Handle missing arg pointer in get_call_error_text 7 年之前
  Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 7 年之前
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 年之前
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 年之前
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 7 年之前
  Rémi Verschelde a3f8dde502 Properly implement Basis constructor using Vector3 of Euler angles 7 年之前
  Chip Collier fd81c001fc Basis accepts Vector3 as constructor argument. 7 年之前
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. 7 年之前
  Hein-Pieter van Braam 22358babda Implement Linux-style likely()/unlikely() macros 8 年之前
  Hein-Pieter van Braam d05965963d Don't call Variant::reference() unnecessarily 8 年之前
  Ruslan Mustakov f08bc0df7c Construct Variants from Reference properly in GDNative 8 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 年之前
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version 8 年之前
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 8 年之前