clayjohn
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efb1cbaad4
Add GLES3 infrastructure for lightmap baking in the compatibility backend
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1 year ago |
Juan Linietsky
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24fe0715b5
Promote CowData to 64 bits
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1 year ago |
Dario
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cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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1 year ago |
Rémi Verschelde
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2a4eaa4cd8
Merge pull request #86555 from RandomShaper/fix_warn
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1 year ago |
EddieBreeg
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8747c67d9e
Fix potential integer underflow in rounded up divisions
|
2 years ago |
Pedro J. Estébanez
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fe8c217b7c
Fix warning in MSVC
|
1 year ago |
Rémi Verschelde
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15b8185c68
Don't use TTR/RTR for ERR/WARN prints
|
1 year ago |
Dario
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47214ea9f5
Optimize lightmapper using triangle clusters on the acceleration structure.
|
1 year ago |
Dario
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a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
|
1 year ago |
bruvzg
|
899e56de5d
Re-add optional OIDN denoise as an external executable.
|
1 year ago |
Dario
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ac90ca714c
Make the lightmapper not dilate before denoising.
|
1 year ago |
Dario
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1b2b726502
Replace OIDN denoiser with a JNLM denoiser compute shader implementation.
|
2 years ago |
Dario
|
ddc3126bbf
Add half-pixel offset to lightmapper rasterization.
|
1 year ago |
Rémi Verschelde
|
25b2f1780a
Style: Harmonize header includes in modules
|
2 years ago |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
kobewi
|
072f6feaba
Make some Image methods static
|
3 years ago |
bruvzg
|
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
|
2 years ago |
clayjohn
|
385ee5c70b
Implement Physical Light Units as an optional setting.
|
3 years ago |
Micky
|
59e11934d8
Rename `str2var` to `str_to_var` and similar
|
3 years ago |
FireForge
|
84431bd782
Use integer types in Image and ImageTexture methods
|
3 years ago |
Priyansh Rathi
|
e995764e50
add support for soft shadows to the lightmapper
|
3 years ago |
Aaron Franke
|
1bf94dff3a
Rename Basis "elements" to "rows"
|
3 years ago |
Rémi Verschelde
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7119d355eb
String: Remove TTR and DTR defines in non-tools build
|
3 years ago |
kobewi
|
39d429e497
Change some math macros to constexpr
|
3 years ago |
reduz
|
b0ca03b0a2
Add a UniformSet cache
|
3 years ago |
Anilforextra
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c9f5d88f3a
Use fill() to fill an entire image instead of setting pixels individually.
|
3 years ago |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 years ago |
William Deurwaarder
|
5465ef83cb
GPULightmapper: execute dilate also after denoise
|
3 years ago |
William Deurwaarder
|
a7599076d2
GPULightmapper: execute dilate before denoise
|
3 years ago |
William Deurwaarder
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e11dd6500a
GPULightmapper's triangles and their bounding box will be in-sync
|
4 years ago |