Commit History

Author SHA1 Message Date
  clayjohn efb1cbaad4 Add GLES3 infrastructure for lightmap baking in the compatibility backend 1 year ago
  Juan Linietsky 24fe0715b5 Promote CowData to 64 bits 1 year ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  Rémi Verschelde 2a4eaa4cd8 Merge pull request #86555 from RandomShaper/fix_warn 1 year ago
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 years ago
  Pedro J. Estébanez fe8c217b7c Fix warning in MSVC 1 year ago
  Rémi Verschelde 15b8185c68 Don't use TTR/RTR for ERR/WARN prints 1 year ago
  Dario 47214ea9f5 Optimize lightmapper using triangle clusters on the acceleration structure. 1 year ago
  Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 1 year ago
  bruvzg 899e56de5d Re-add optional OIDN denoise as an external executable. 1 year ago
  Dario ac90ca714c Make the lightmapper not dilate before denoising. 1 year ago
  Dario 1b2b726502 Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 2 years ago
  Dario ddc3126bbf Add half-pixel offset to lightmapper rasterization. 1 year ago
  Rémi Verschelde 25b2f1780a Style: Harmonize header includes in modules 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  kobewi 072f6feaba Make some Image methods static 3 years ago
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 years ago
  FireForge 84431bd782 Use integer types in Image and ImageTexture methods 3 years ago
  Priyansh Rathi e995764e50 add support for soft shadows to the lightmapper 3 years ago
  Aaron Franke 1bf94dff3a Rename Basis "elements" to "rows" 3 years ago
  Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build 3 years ago
  kobewi 39d429e497 Change some math macros to constexpr 3 years ago
  reduz b0ca03b0a2 Add a UniformSet cache 3 years ago
  Anilforextra c9f5d88f3a Use fill() to fill an entire image instead of setting pixels individually. 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  William Deurwaarder 5465ef83cb GPULightmapper: execute dilate also after denoise 3 years ago
  William Deurwaarder a7599076d2 GPULightmapper: execute dilate before denoise 3 years ago
  William Deurwaarder e11dd6500a GPULightmapper's triangles and their bounding box will be in-sync 4 years ago