Thaddeus Crews
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f09ee0171a
Style: Begin integrating simple `.clangd` fixes
|
5 meses atrás |
kobewi
|
10f6c01b9c
Remove ABS in favor of Math::abs
|
2 anos atrás |
Thaddeus Crews
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324512e11c
Style: Replace header guards with `#pragma once`
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5 meses atrás |
Aaron Franke
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158fcf107c
Fix some uses of float and real_t in core/math
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1 ano atrás |
Muller-Castro
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a8bc9f3e78
Add const lvalue ref to core/* container parameters
|
1 ano atrás |
Jakub Marcowski
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bc78c832e9
Expose 3D Delaunay tetrahedralization in `Geometry3D`
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1 ano atrás |
kobewi
|
c0083e431b
Cleanup unused engine code v2
|
2 anos atrás |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 anos atrás |
Juan Linietsky
|
71d2e38cb5
Optimize Convex Collision
|
2 anos atrás |
Marcel Admiraal
|
0046d320bb
Fix Geometry3D::get_closest_points_between_segments() returns NaN
|
3 anos atrás |
lawnjelly
|
1485924a2b
Float literals - fix main primitives to use real_t casting
|
3 anos atrás |
lawnjelly
|
5298e16e80
Float literals - fix main primitives to use .f
|
3 anos atrás |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 anos atrás |
Marcel Admiraal
|
87a4ba492e
Remove unimplemented methods
|
3 anos atrás |
luz paz
|
3564c16cb8
Fix various typos with codespell
|
4 anos atrás |
PouleyKetchoupp
|
333f184734
Cylinder support in Godot Physics 3D
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4 anos atrás |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 anos atrás |
reduz
|
127458ed17
Reorganized core/ directory, it was too fatty already
|
4 anos atrás |
Yuri Roubinsky
|
66c2aaf749
Removed unused method Geometry.get_uv84_normal_bit
|
4 anos atrás |
Juan Linietsky
|
201d606b3d
Addition of SDFGI for open world global illumination
|
5 anos atrás |
Andrii Doroshenko (Xrayez)
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69d5de632e
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
|
5 anos atrás |