reduz
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d03b7fbe09
Refactored Node3D rotation modes
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4 лет назад |
George Marques
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4c14051b3f
Zero Dictionary and Array variants when changing type with reset
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4 лет назад |
George Marques
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a685535ad5
Fix initialization of objects in VariantInternal
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4 лет назад |
George Marques
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3f362cec68
Improve extension system
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4 лет назад |
Pedro J. Estébanez
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04688b92ff
Rename Reference to RefCounted
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4 лет назад |
Marcel Admiraal
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8acd13a456
Rename Quat to Quaternion
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4 лет назад |
Aaron Franke
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08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
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4 лет назад |
Aaron Franke
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de3f6699a5
Rename Transform to Transform3D in core
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5 лет назад |
JohnM666
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b19544e91d
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
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4 лет назад |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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4 лет назад |
Marcel Admiraal
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4b8b803931
Rename Control margin to offset
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4 лет назад |
George Marques
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029fd88adb
Fix VariantInternal initialization and setting of object
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4 лет назад |
Rémi Verschelde
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4ed42bfc29
Merge pull request #43725 from vnen/gdscript-typed-vm-2
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4 лет назад |
George Marques
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15b085e8db
Add extra functions to VariantInternal
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5 лет назад |
George Marques
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8a9e3524a9
Fix variant getters not setting return type
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4 лет назад |
reduz
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9979abce74
Change how no-arg constructor is handled internally in Variant.
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5 лет назад |
Rémi Verschelde
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9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
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5 лет назад |
reduz
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221a2a1742
Refactored variant constructor logic
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5 лет назад |
reduz
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127458ed17
Reorganized core/ directory, it was too fatty already
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5 лет назад |