Commit History

Author SHA1 Message Date
  Camille Mohr-Daurat 341b532d5e Merge pull request #52754 from nekomatata/dynamic-body-modes 4 years ago
  BimDav 3540e716f9 init_kinematic_utilities from the start for kinematic bodies 4 years ago
  BimDav 112985c5bc Reload kinematic shapes when changing PhysicsBody mode to Kinematic to prevent a crash when calling test_body_motion. Call reload_kinematic_shapes from init_kinematic_utilities as they are always called together. 4 years ago
  PouleyKetchoupp ed1ba5093f Clarify RigidDynamicBody modes 4 years ago
  PouleyKetchoupp 5650c83e4b Fix applied rotation from moving platforms in move_and_slide 4 years ago
  PouleyKetchoupp ee4b756a51 More explanatory names for RigidBody modes 4 years ago
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 5 years ago
  rafallus cfa06f0f76 Unexpose _direct_state_changed in PhysicsBody 4 years ago
  Anshul7sp1 91181c2086 Fixes small typos and grammar correction 4 years ago
  Aaron Franke cb9fc117d1 Use real_t in physics code 4 years ago
  Marcel Admiraal 797a7fc6cc Only remove Bullet's body constraints when removing body from space 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  Rémi Verschelde 33ad8c5048 Merge pull request #43898 from madmiraal/fix-43852 4 years ago
  Marcel Admiraal 6fe2206ec6 Remove any constraints connected to a Bullet body when removing it 4 years ago
  PouleyKetchoupp faca8b77aa Fixed ccd enabled by default on Bullet bodies 4 years ago
  Rémi Verschelde 4efcb4c442 Merge pull request #42592 from madmiraal/fix-42567 5 years ago
  Andrea Catania 1829c67762 Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled" 5 years ago
  Andrea Catania 8827e315d4 Revert "- Enhanced the flush mechanism by flushing only needed thing." 5 years ago
  Marcel Admiraal 47431dbb8e Initialise Bullet RigidBody friction to the expected value of 1.0 5 years ago
  Marcel Admiraal 7e73dd0b2e Fix RigidBodyBullet areasWhereIam element shift. 5 years ago
  Marcel Admiraal 3a05ca9c2b Reload Bullet space override modifier even when RigidBody is inactive. 5 years ago
  Andrea Catania 8d0d6d6921 - Enhanced the flush mechanism by flushing only needed thing. 5 years ago
  Marcel Admiraal 2ea644fda4 Set isScratchedSpaceOverrideModificator to false when removing a 5 years ago
  Rémi Verschelde bd3a468fc2 Merge pull request #39726 from AndreaCatania/add_body_impr_physics 5 years ago
  Andrea Catania 7709a83493 Optimized physics object spawn time and optimized shape usage when the shape is not scaled 5 years ago
  Aaron Franke ba27deef06 Refactor physics force and impulse code 5 years ago
  Rémi Verschelde ca3192d18a Style: Fix unnecessary semicolons that confused clang-format 5 years ago
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 years ago
  Rémi Verschelde 07bc4e2f96 Style: Enforce separation line between function definitions 5 years ago
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 years ago