Commit History

Author SHA1 Message Date
  reduz 85cf99f28e Deprecate ImmediateGeometry 4 years ago
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 5 years ago
  reduz 083aa9b95e Refactor Process Mode 4 years ago
  Rafał Mikrut 003bb8e1a8 Initialize class variables with default values in scene/ [1/2] 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  Rémi Verschelde 07bc4e2f96 Style: Enforce separation line between function definitions 5 years ago
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 years ago
  Juan Linietsky a6f3bc7c69 Renaming of servers for coherency. 5 years ago
  Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 5 years ago
  Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector 5 years ago
  Juan Linietsky dd3682e5fe Modernized default 3D material, fixes material bugs. 6 years ago
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  luz.paz 08bde5b2de Misc. typos 7 years ago
  Rémi Verschelde 9eb4d4ab2d Add missing copyright headers 7 years ago
  Juan Linietsky b3627e29f0 -Fixes to OBJ importer, option to disable optimization 7 years ago
  Juan Linietsky eeab3502d5 Changes to how node paths are selected from property, allowing setting a hint. 7 years ago
  Juan Linietsky c633b770cb -Add root motion support in AnimationTree. 7 years ago