Commit History

Autor SHA1 Mensaxe Data
  PouleyKetchoupp acbd24ea84 Use parameter classes instead of arguments for all physics queries %!s(int64=4) %!d(string=hai) anos
  rafallus 770e3a8e51 Use `Callable` in Area monitor callback %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp daf7dcac7a Improved RigidDynamicBody linear/angular damping override %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 5ae569560d Fix missing argument names in bindings %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp 4f8d761be6 Fix physics glitch with TileMap moving platforms %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp 3ae5687d48 Script interface improvements for test body motion %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde a88e82078d Merge pull request #42364 from madmiraal/fix-39887 %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp d0ec46be68 Remove shape metadata from 2D physics server %!s(int64=4) %!d(string=hai) anos
  Camille Mohr-Daurat 341b532d5e Merge pull request #52754 from nekomatata/dynamic-body-modes %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp bf523a2b2a Improved logic for CharacterBody collision recovery depth %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp ed1ba5093f Clarify RigidDynamicBody modes %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp bb75aec8bc Rename WorldMarginShape to WorldBoundaryShape %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp 82ea2a7045 Proper support for custom mass properties in 2D/3D physics bodies %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp 26bd432707 Harmonize default value for collision mask in ray/shape queries %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp 3d5dc80348 Rename RayShape to SeparationRayShape %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp d9720d4395 Fix CharacterBody motion with RayShape %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp 45c7af9862 Restore RayShape as a regular shape type %!s(int64=4) %!d(string=hai) anos
  fabriceci d776b6c154 API improvement on physics, mainly CharacterBody %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 8e3f71d750 Rename LineShape2D to WorldMarginShape2D %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp 989acbbe81 Uniformize layer names, script methods and documentation %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp 4da3a87f7d Remove infinite inertia and ray shapes from CharacterBody %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp 5650c83e4b Fix applied rotation from moving platforms in move_and_slide %!s(int64=4) %!d(string=hai) anos
  fabriceci cee814e4df Fixing 2D moving platform logic %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp ccac36a6e2 Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp 9758a75221 Fix move_and_collide causing sliding on slopes %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp ee4b756a51 More explanatory names for RigidBody modes %!s(int64=4) %!d(string=hai) anos
  PouleyKetchoupp ba13d23140 KinematicBody split between new CharacterBody and PhysicsBody %!s(int64=4) %!d(string=hai) anos
  Rhathe 88b1802132 Enable setting of collision iterations in PhysicsServer2D %!s(int64=4) %!d(string=hai) anos
  Rafał Mikrut efcb097674 Prevent setting too big or too small Collision Mask and Layer %!s(int64=4) %!d(string=hai) anos
  rafallus cfa06f0f76 Unexpose _direct_state_changed in PhysicsBody %!s(int64=4) %!d(string=hai) anos