PouleyKetchoupp
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acbd24ea84
Use parameter classes instead of arguments for all physics queries
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4 年之前 |
rafallus
|
770e3a8e51
Use `Callable` in Area monitor callback
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4 年之前 |
PouleyKetchoupp
|
daf7dcac7a
Improved RigidDynamicBody linear/angular damping override
|
5 年之前 |
Rémi Verschelde
|
5ae569560d
Fix missing argument names in bindings
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4 年之前 |
PouleyKetchoupp
|
4f8d761be6
Fix physics glitch with TileMap moving platforms
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4 年之前 |
PouleyKetchoupp
|
3ae5687d48
Script interface improvements for test body motion
|
4 年之前 |
Rémi Verschelde
|
a88e82078d
Merge pull request #42364 from madmiraal/fix-39887
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4 年之前 |
Camille Mohr-Daurat
|
341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
|
4 年之前 |
PouleyKetchoupp
|
bf523a2b2a
Improved logic for CharacterBody collision recovery depth
|
4 年之前 |
fabriceci
|
fd9e573ba6
Port 2D improvement to move and slide 3D
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4 年之前 |
PouleyKetchoupp
|
ed1ba5093f
Clarify RigidDynamicBody modes
|
4 年之前 |
PouleyKetchoupp
|
bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
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4 年之前 |
PouleyKetchoupp
|
82ea2a7045
Proper support for custom mass properties in 2D/3D physics bodies
|
4 年之前 |
PouleyKetchoupp
|
26bd432707
Harmonize default value for collision mask in ray/shape queries
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4 年之前 |
PouleyKetchoupp
|
3d5dc80348
Rename RayShape to SeparationRayShape
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4 年之前 |
PouleyKetchoupp
|
d9720d4395
Fix CharacterBody motion with RayShape
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4 年之前 |
PouleyKetchoupp
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45c7af9862
Restore RayShape as a regular shape type
|
4 年之前 |
Jeffrey Cochran
|
e806397196
Enabled area-specific wind forces
|
4 年之前 |
fabriceci
|
d776b6c154
API improvement on physics, mainly CharacterBody
|
4 年之前 |
PouleyKetchoupp
|
4da3a87f7d
Remove infinite inertia and ray shapes from CharacterBody
|
4 年之前 |
PouleyKetchoupp
|
ec9fed69f4
Fix 3D moving platform logic
|
4 年之前 |
PouleyKetchoupp
|
5650c83e4b
Fix applied rotation from moving platforms in move_and_slide
|
4 年之前 |
Hugo Locurcio
|
f0a145bbf5
Add a method to set the number of physics solver iterations in 3D
|
4 年之前 |
PouleyKetchoupp
|
ccac36a6e2
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
|
4 年之前 |
PouleyKetchoupp
|
62e577267f
Expose body_test_motion in 3D physics server
|
4 年之前 |
PouleyKetchoupp
|
b2bd9f4e51
Safe margin cleanup
|
4 年之前 |
PouleyKetchoupp
|
ee4b756a51
More explanatory names for RigidBody modes
|
4 年之前 |
Aaron Franke
|
08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
|
4 年之前 |
Aaron Franke
|
de3f6699a5
Rename Transform to Transform3D in core
|
5 年之前 |
Rafał Mikrut
|
efcb097674
Prevent setting too big or too small Collision Mask and Layer
|
4 年之前 |