提交历史

作者 SHA1 备注 提交日期
  PouleyKetchoupp acbd24ea84 Use parameter classes instead of arguments for all physics queries 4 年之前
  rafallus 770e3a8e51 Use `Callable` in Area monitor callback 4 年之前
  PouleyKetchoupp daf7dcac7a Improved RigidDynamicBody linear/angular damping override 5 年之前
  Rémi Verschelde 5ae569560d Fix missing argument names in bindings 4 年之前
  PouleyKetchoupp 4f8d761be6 Fix physics glitch with TileMap moving platforms 4 年之前
  PouleyKetchoupp 3ae5687d48 Script interface improvements for test body motion 4 年之前
  Rémi Verschelde a88e82078d Merge pull request #42364 from madmiraal/fix-39887 4 年之前
  Camille Mohr-Daurat 341b532d5e Merge pull request #52754 from nekomatata/dynamic-body-modes 4 年之前
  PouleyKetchoupp bf523a2b2a Improved logic for CharacterBody collision recovery depth 4 年之前
  fabriceci fd9e573ba6 Port 2D improvement to move and slide 3D 4 年之前
  PouleyKetchoupp ed1ba5093f Clarify RigidDynamicBody modes 4 年之前
  PouleyKetchoupp bb75aec8bc Rename WorldMarginShape to WorldBoundaryShape 4 年之前
  PouleyKetchoupp 82ea2a7045 Proper support for custom mass properties in 2D/3D physics bodies 4 年之前
  PouleyKetchoupp 26bd432707 Harmonize default value for collision mask in ray/shape queries 4 年之前
  PouleyKetchoupp 3d5dc80348 Rename RayShape to SeparationRayShape 4 年之前
  PouleyKetchoupp d9720d4395 Fix CharacterBody motion with RayShape 4 年之前
  PouleyKetchoupp 45c7af9862 Restore RayShape as a regular shape type 4 年之前
  Jeffrey Cochran e806397196 Enabled area-specific wind forces 4 年之前
  fabriceci d776b6c154 API improvement on physics, mainly CharacterBody 4 年之前
  PouleyKetchoupp 4da3a87f7d Remove infinite inertia and ray shapes from CharacterBody 4 年之前
  PouleyKetchoupp ec9fed69f4 Fix 3D moving platform logic 4 年之前
  PouleyKetchoupp 5650c83e4b Fix applied rotation from moving platforms in move_and_slide 4 年之前
  Hugo Locurcio f0a145bbf5 Add a method to set the number of physics solver iterations in 3D 4 年之前
  PouleyKetchoupp ccac36a6e2 Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D 4 年之前
  PouleyKetchoupp 62e577267f Expose body_test_motion in 3D physics server 4 年之前
  PouleyKetchoupp b2bd9f4e51 Safe margin cleanup 4 年之前
  PouleyKetchoupp ee4b756a51 More explanatory names for RigidBody modes 4 年之前
  Aaron Franke 08a85352fb Rename Variant TRANSFORM to TRANSFORM3D 4 年之前
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 5 年之前
  Rafał Mikrut efcb097674 Prevent setting too big or too small Collision Mask and Layer 4 年之前