M. Huri
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4052d85d05
Repaired mistyped of 'threshold' on several files.
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4 年之前 |
Bastiaan Olij
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d22163c657
Scale color output in the mobile renderer to provide HDR support
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4 年之前 |
jfons
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55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
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4 年之前 |
Bastiaan Olij
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4002650cb9
Fix read from screen and depth texture
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4 年之前 |
Bastiaan Olij
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07fd559478
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
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4 年之前 |
Bastiaan Olij
|
b920bf05a4
Use subpasses to do 3D rendering and resolve in mobile renderer
|
4 年之前 |
Bastiaan Olij
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c76426527b
Porting cubemap compute shaders to raster for the mobile renderer
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4 年之前 |
Bastiaan Olij
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1f69582835
Use fragment shader instead of compute shader for effects for mobile renderer
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4 年之前 |
reduz
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7f6027927a
Fix Subsurface Scattering
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4 年之前 |
Bastiaan Olij
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a9604b425f
Move render_sky logic from effects into our sky object, and some minor cleanup
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4 年之前 |
Rémi Verschelde
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3f613236e0
Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
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4 年之前 |
clayjohn
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fc93e10092
Store SSAO uniform sets per viewport
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4 年之前 |
Bastiaan Olij
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15c1a76361
Add stereoscopic rendering through multiview
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4 年之前 |
reduz
|
32625145c8
Rename GI Classes
|
4 年之前 |
reduz
|
8faf23b52b
Simplify Volumetric Fog
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4 年之前 |
reduz
|
f20999f6fe
Rewrote how barriers work for faster rendering
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4 年之前 |
reduz
|
a9beb7aa8c
Shadow map rendering optimization
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4 年之前 |
Rémi Verschelde
|
00f5ea2ed2
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
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4 年之前 |
clayjohn
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0015260c4b
SSAO cleanup and fixes
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4 年之前 |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
|
4 年之前 |
clayjohn
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44f8922305
Port ASSAO to Godot to replace SAO
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4 年之前 |
reduz
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2787ad65be
RenderingServer reorganization
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4 年之前 |