Commit History

作者 SHA1 備註 提交日期
  M. Huri 4052d85d05 Repaired mistyped of 'threshold' on several files. 4 年之前
  Bastiaan Olij d22163c657 Scale color output in the mobile renderer to provide HDR support 4 年之前
  jfons 55e7832d7b Improvements to SpotLight3D and OmniLight3D's shadows 4 年之前
  Bastiaan Olij 4002650cb9 Fix read from screen and depth texture 4 年之前
  Bastiaan Olij 07fd559478 Implemented raster versions of bokeh shaders to replace broken gaussian implementation 4 年之前
  Bastiaan Olij b920bf05a4 Use subpasses to do 3D rendering and resolve in mobile renderer 4 年之前
  Bastiaan Olij c76426527b Porting cubemap compute shaders to raster for the mobile renderer 4 年之前
  Bastiaan Olij 1f69582835 Use fragment shader instead of compute shader for effects for mobile renderer 4 年之前
  reduz 7f6027927a Fix Subsurface Scattering 4 年之前
  Bastiaan Olij a9604b425f Move render_sky logic from effects into our sky object, and some minor cleanup 4 年之前
  Rémi Verschelde 3f613236e0 Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets 4 年之前
  clayjohn fc93e10092 Store SSAO uniform sets per viewport 4 年之前
  Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview 4 年之前
  reduz 32625145c8 Rename GI Classes 4 年之前
  reduz 8faf23b52b Simplify Volumetric Fog 4 年之前
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 年之前
  reduz a9beb7aa8c Shadow map rendering optimization 4 年之前
  Rémi Verschelde 00f5ea2ed2 Merge pull request #44842 from clayjohn/VULKAN-SSAO-2 4 年之前
  clayjohn 0015260c4b SSAO cleanup and fixes 4 年之前
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 年之前
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO 4 年之前
  reduz 2787ad65be RenderingServer reorganization 4 年之前