Commit History

Autor SHA1 Mensaxe Data
  Lightning_A c63b18507d Use range iterators for `Map` %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio ba65730cbf Rename RID's `getornull()` to `get_or_null()` %!s(int64=4) %!d(string=hai) anos
  reduz 6027cd0a1d Fixes to mobile renderer %!s(int64=4) %!d(string=hai) anos
  Rafał Mikrut e8877806ec Fix 'Attempted to remove invalid ID' errors %!s(int64=4) %!d(string=hai) anos
  reduz cf3f404d31 Implement Binary Shader Compilation %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 9e328bb5b7 Core: Move DirAccess and FileAccess to `core/io` %!s(int64=4) %!d(string=hai) anos
  reduz 0d2e02945b Implement shader caching %!s(int64=4) %!d(string=hai) anos
  reduz 906882ee66 Split particle shader entry points %!s(int64=4) %!d(string=hai) anos
  reduz d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
  reduz f20999f6fe Rewrote how barriers work for faster rendering %!s(int64=4) %!d(string=hai) anos
  reduz cdb216f4e4 Added ability to visualize native shaders %!s(int64=4) %!d(string=hai) anos
  reduz 77bc3e9ac3 Threaded optimizations to cull and render %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  reduz 2748b9a10d Add support for low-end 3D rendering. %!s(int64=4) %!d(string=hai) anos
  reduz 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos