Commit History

作者 SHA1 備註 提交日期
  Juan Linietsky f8a79a97c7 Effective DisplayServer separation, rename X11 -> LinuxBSD 5 年之前
  Juan Linietsky 69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 5 年之前
  Rémi Verschelde d2537407ef Fix various GCC compilation warnings after Vulkan merge 5 年之前
  Rémi Verschelde 4cac20aea3 Fix crash after rebase on the master branch 5 年之前
  Juan Linietsky 965185c765 Better GIProbe quality settings. 6 年之前
  Juan Linietsky 123ee5995c Visual GPU profiler and related profiling support in Vulkan. 6 年之前
  Juan Linietsky 920db604d2 Rewrote large part of rendering, omni and spot shadows now work. 6 年之前
  Juan Linietsky 2d6a916835 Environment sky more or less working. 6 年之前
  Juan Linietsky 9b0dd4f571 A lot of progress with canvas rendering, still far from working. 6 年之前
  Marcel Admiraal 5af3b4ca27 Remove duplicate ERR_PRINT macro. 5 年之前
  Hugo Locurcio 0cad2c0cd1 Add VisualServer methods to get the video adapter name and vendor 6 年之前
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 年之前
  Bojidar Marinov f7dad789e9 Fix various memory leaks and errors 6 年之前
  Hugo Locurcio 786a7341a7 Add an option to disable boot splash filtering 6 年之前
  qarmin 66a36ba474 Fix some unincialised variables 6 年之前
  Juan Linietsky 34dd772054 Properly redraw if something animated is visible 6 年之前
  Rémi Verschelde 75dae1b9a9 Drivers, main, servers: Ensure classes match their header filename 6 年之前
  Rémi Verschelde b7cc2bb1e2 Core: Ensure classes match their header filename 6 年之前
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  Juan Linietsky c83742ba86 -Lightmap and lightmap capture support for GLES2 7 年之前
  Rémi Verschelde cda5b0bfe1 Fix warnings about unused variables [-Wunused-variable] 7 年之前
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 7 年之前
  Juan Linietsky 7b63c6323d Clear color was not correctly being set, fixes #4939 7 年之前
  Rémi Verschelde 237148e80f Merge pull request #18368 from Gamblify/RasterizerEngineSync 7 年之前
  Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. 7 年之前
  Juan Linietsky 7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 7 年之前
  Gustav Lund 35eb7f2d6a Rasterizers are now in sync with engine 7 年之前
  Wilson E. Alvarez e9ac87390c Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3 7 年之前
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 年之前
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 年之前