Commit History

Autor SHA1 Mensaxe Data
  alexholly a3c90b0293 renamed all Rect2.pos to Rect2.position %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bb20f230ad -Added .hdr format support %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type.. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde c3baf5eb3c Fix two typos from previous commit %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 7ce8342ac5 Rename project file to "project.godot" %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Thaer Razeq f50488a361 Various fixes detected using PVS-Studio static analyzer. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 102b5fce85 Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 4c28f35b2c Merge pull request #7002 from RandomShaper/vcs-friendliness %!s(int64=8) %!d(string=hai) anos
  Pedro J. Estébanez 7dbb1c0571 Improve .tscn VCS %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 3890256fc5 Style: Cleanups, added headers, renamed files %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 547a57777b renamed joystick to joypad everywhere around source code! %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos
  Thomas Edvalson 6debabe57e Use int instead of int32_t for Vectors %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: %!s(int64=8) %!d(string=hai) anos
  Fabio Alessandrelli 941f460384 Properly encode InputEvent of type NONE. Fix #5987 %!s(int64=9) %!d(string=hai) anos
  Bojidar Marinov 2150855faf Fix reading of empty StringArray-s in .tscn %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 6872139300 Add quotes to .tscn keys, solves #4366 %!s(int64=9) %!d(string=hai) anos
  Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255) %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 45443a1651 Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756 %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 910151a361 -Avoid negative zero from being saved to config files o resource files, fixes #4758 %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 007efb6a20 -customizable shortcuts in editor %!s(int64=9) %!d(string=hai) anos